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Player wanting to be a kobold
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<blockquote data-quote="Azul" data-source="post: 927990" data-attributes="member: 11779"><p>Kobolds make excellent skirmishers and archers. They are faster than other small races, have natural armour, and darkvision.</p><p></p><p>A kobold paladin is a suboptimal mix though. It's really the fact that kobolds get -4 to Str rather than -2 like gnomes and halflings that hurts them. If you use a point-buy system, you could give the player a few extra points to compensate a bit. If you roll, maybe two extra points to add to ability scores (presumably strength). In other words, just bring the race up to par with halflings and gnomes, but no better.</p><p></p><p>In my former campaign, we had a kobold ranger in the group. He was an archery specialist with excellent strength (for a kobold). Using a composite short bow, the Hunter's Mercy spell (from Magic of Faerun) and with a few levels of deepwoods sniper, he was quite nasty.</p></blockquote><p></p>
[QUOTE="Azul, post: 927990, member: 11779"] Kobolds make excellent skirmishers and archers. They are faster than other small races, have natural armour, and darkvision. A kobold paladin is a suboptimal mix though. It's really the fact that kobolds get -4 to Str rather than -2 like gnomes and halflings that hurts them. If you use a point-buy system, you could give the player a few extra points to compensate a bit. If you roll, maybe two extra points to add to ability scores (presumably strength). In other words, just bring the race up to par with halflings and gnomes, but no better. In my former campaign, we had a kobold ranger in the group. He was an archery specialist with excellent strength (for a kobold). Using a composite short bow, the Hunter's Mercy spell (from Magic of Faerun) and with a few levels of deepwoods sniper, he was quite nasty. [/QUOTE]
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