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Player wants to be a Death Knight but will use official rules: Build Help
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<blockquote data-quote="EzekielRaiden" data-source="post: 9542929" data-attributes="member: 6790260"><p>Loosely, they're undead-focused antipaladins. Heavy armor, big 2H weapons <em>or</em> dual-wielding, never shields. "Unholy" DK is all about corrupting your targets with magical diseases, inflicting "festering wounds" and making those wounds "burst" to deal extra damage, and expending "runic power" (castoff energy from when you spend your recharging runes) to inflict rapid extra strikes. "Frost" DK is all about dual-wielding (you don't <em>have</em> to, but I'm fairly sure you generally <em>should</em>), the idea being that you bleed the heat and life from your enemies with frost, allowing you to rip them to shreds and freeze them in their tracks, still using the same runes and runic power system but with a different focus. (There's also "Blood" DK, but that's a tanking spec and I suspect probably not what the player wants to focus on, though I could be wrong.</p><p></p><p>My only modification to ECMO3's stuff [USER=7045779]@Jaiken[/USER] would be to replace the "ball of fire" with a <em>cone of cold</em> spell. 15th level is a <em>little </em>bit early for a 5th-level spell on a Paladin, but <em>cone of cold</em> is substantially more thematic, and does essentially exactly the same damage (10d6=35, 8d8=36). It requires a Constitution save rather than a Dexterity one, but I think that fits with trying to go up against a being that is sapping the life out of you more than a flung ball of fire does. If you want to limit the power of this feature, I'd say just copy the <em>cone of cold</em> text, but have it target only a single enemy rather than multiple. That would definitely drop it to being roughly a 4th level spell. (<em>Raulothim's psychic lance</em> has a better damage type and better range, but deals 1d8 less damage; that seems a pretty reasonable comparison. There are surprisingly few single-target damage spells at this level.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9542929, member: 6790260"] Loosely, they're undead-focused antipaladins. Heavy armor, big 2H weapons [I]or[/I] dual-wielding, never shields. "Unholy" DK is all about corrupting your targets with magical diseases, inflicting "festering wounds" and making those wounds "burst" to deal extra damage, and expending "runic power" (castoff energy from when you spend your recharging runes) to inflict rapid extra strikes. "Frost" DK is all about dual-wielding (you don't [I]have[/I] to, but I'm fairly sure you generally [I]should[/I]), the idea being that you bleed the heat and life from your enemies with frost, allowing you to rip them to shreds and freeze them in their tracks, still using the same runes and runic power system but with a different focus. (There's also "Blood" DK, but that's a tanking spec and I suspect probably not what the player wants to focus on, though I could be wrong. My only modification to ECMO3's stuff [USER=7045779]@Jaiken[/USER] would be to replace the "ball of fire" with a [I]cone of cold[/I] spell. 15th level is a [I]little [/I]bit early for a 5th-level spell on a Paladin, but [I]cone of cold[/I] is substantially more thematic, and does essentially exactly the same damage (10d6=35, 8d8=36). It requires a Constitution save rather than a Dexterity one, but I think that fits with trying to go up against a being that is sapping the life out of you more than a flung ball of fire does. If you want to limit the power of this feature, I'd say just copy the [I]cone of cold[/I] text, but have it target only a single enemy rather than multiple. That would definitely drop it to being roughly a 4th level spell. ([I]Raulothim's psychic lance[/I] has a better damage type and better range, but deals 1d8 less damage; that seems a pretty reasonable comparison. There are surprisingly few single-target damage spells at this level.) [/QUOTE]
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