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Player wants to be with the bad guys
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<blockquote data-quote="Sorry_Charry" data-source="post: 5555835" data-attributes="member: 49866"><p>Thanks for clarifying... I hadn't picked up on that.</p><p> </p><p>Well, it sounds like you guys aren't going to have any fun. On the one hand, there is a tightly woven plot that will alter game balance if the PC is introduced. And on the other hand, you have an imaginative player who absolutely cannot stomach playing something mundane... something straight out of the book.</p><p> </p><p>Maybe, and I'm just spit-balling here... the fix could be to introduce a suitable alternate group to your world? Something that satisfies the players need for coming from a less than savory background... while still maintaining the 'no one shall hail from the kingdom of X' rule.</p><p> </p><p>These guys, the small nation of swamp dwelling genocidal maniacs, maybe they learned some of their foul tactics from a lost tribe of tieflings in the shadowfell. Now, sure, thousands of years later, they have perfected it to an art form, eradicating peoples and cultures wherever their gaze falls.</p><p> </p><p>But... there is an ancient power who is displeased at all the carnage wothout the proper amount of tribute. Enter the player's character: a tiefling warlock who has heard whispers in the back of his mind that his goal in life is to make this nation kneel before him and acknowledge his master's influence.</p><p> </p><p>That way, the player would get the 'hey, I'm evil but I'm not' feel to his PC while still not hailing from country X.</p><p> </p><p>Now, I also have to add... it doesn't seem that background fluff is all this guy is interested in. He's asking for rare tech and magics that only the enemies have. </p><p> </p><p>Nope. That'd be a deal-breaker... unless you guys house-rule everything under the sun... it sounds like this player wants everyone else to use a core book to create their PC while he has access to a whole other set of rules. Unacceptable.</p><p> </p><p> </p><p> </p><p> </p><p>In my experience, the contrarian player (as a mindset... not this individual guy) can be a pain to deal with. He's imaginative, engaged and brings a lot to the table as long as everything goes his way, right?</p><p> </p><p>But the second he hears the word 'no' he needles and whines and generally grinds everything to a halt until some measure of 'can I have it my way?' is reached, right?</p><p> </p><p>You've met him halfway in other campaigns... (empire when the party is rebels, Jedi when the party is empire, nazi Dr. involved with the french underground, Peter Parker's grandson in a DCU game... the list goes on and on)</p><p> </p><p>The trouble with that is... he sounds used to getting his way.</p><p> </p><p>I'm all out of words on this one... I certainly don't envy your situation, but it sounds like you have run into a implacable force (whining player) / immovable object (campaign setting) scenario. Neither side will be happy with the other having their way, and a compromise seems unlikely...</p></blockquote><p></p>
[QUOTE="Sorry_Charry, post: 5555835, member: 49866"] Thanks for clarifying... I hadn't picked up on that. Well, it sounds like you guys aren't going to have any fun. On the one hand, there is a tightly woven plot that will alter game balance if the PC is introduced. And on the other hand, you have an imaginative player who absolutely cannot stomach playing something mundane... something straight out of the book. Maybe, and I'm just spit-balling here... the fix could be to introduce a suitable alternate group to your world? Something that satisfies the players need for coming from a less than savory background... while still maintaining the 'no one shall hail from the kingdom of X' rule. These guys, the small nation of swamp dwelling genocidal maniacs, maybe they learned some of their foul tactics from a lost tribe of tieflings in the shadowfell. Now, sure, thousands of years later, they have perfected it to an art form, eradicating peoples and cultures wherever their gaze falls. But... there is an ancient power who is displeased at all the carnage wothout the proper amount of tribute. Enter the player's character: a tiefling warlock who has heard whispers in the back of his mind that his goal in life is to make this nation kneel before him and acknowledge his master's influence. That way, the player would get the 'hey, I'm evil but I'm not' feel to his PC while still not hailing from country X. Now, I also have to add... it doesn't seem that background fluff is all this guy is interested in. He's asking for rare tech and magics that only the enemies have. Nope. That'd be a deal-breaker... unless you guys house-rule everything under the sun... it sounds like this player wants everyone else to use a core book to create their PC while he has access to a whole other set of rules. Unacceptable. In my experience, the contrarian player (as a mindset... not this individual guy) can be a pain to deal with. He's imaginative, engaged and brings a lot to the table as long as everything goes his way, right? But the second he hears the word 'no' he needles and whines and generally grinds everything to a halt until some measure of 'can I have it my way?' is reached, right? You've met him halfway in other campaigns... (empire when the party is rebels, Jedi when the party is empire, nazi Dr. involved with the french underground, Peter Parker's grandson in a DCU game... the list goes on and on) The trouble with that is... he sounds used to getting his way. I'm all out of words on this one... I certainly don't envy your situation, but it sounds like you have run into a implacable force (whining player) / immovable object (campaign setting) scenario. Neither side will be happy with the other having their way, and a compromise seems unlikely... [/QUOTE]
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