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Player with D&D Game Problem - Advice requested!
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<blockquote data-quote="Geron Raveneye" data-source="post: 2763441" data-attributes="member: 2268"><p>I can only second Crothian on his answer. Turn that event into your character's motivation. You care about what happened, so let your paladin act the same way. At the very least, let him stay behind and help the village some more, as long as there is no more pressing evil to fight. Create an interim character for the next adventure, if the rest of the group doesn't share the sentiment, but make it clear that getting at that Halruuan wizard is top on your paladin's list of priorities, so they know what they deal with when they return to pick him up. Your DM has created a wonderfully motivating event, so run with it. It's one of those things that many players write into their characters' backgrounds, you get the chance to see how it forms a character "live", so to speak. Even though I agree with you that I usually play D&D not to "experience rotten un-realities", you can turn this one into a glorious event. Think about how many times you see something ugly in real life and wish you could change something about it. That's one chance you also get with this story...the chance to set it right again and make those responsible for it face justice. And if this sounds cheesy...hey, we're still talking D&D, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 2763441, member: 2268"] I can only second Crothian on his answer. Turn that event into your character's motivation. You care about what happened, so let your paladin act the same way. At the very least, let him stay behind and help the village some more, as long as there is no more pressing evil to fight. Create an interim character for the next adventure, if the rest of the group doesn't share the sentiment, but make it clear that getting at that Halruuan wizard is top on your paladin's list of priorities, so they know what they deal with when they return to pick him up. Your DM has created a wonderfully motivating event, so run with it. It's one of those things that many players write into their characters' backgrounds, you get the chance to see how it forms a character "live", so to speak. Even though I agree with you that I usually play D&D not to "experience rotten un-realities", you can turn this one into a glorious event. Think about how many times you see something ugly in real life and wish you could change something about it. That's one chance you also get with this story...the chance to set it right again and make those responsible for it face justice. And if this sounds cheesy...hey, we're still talking D&D, right? :) [/QUOTE]
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