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Player with D&D Game Problem - Advice requested!
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<blockquote data-quote="Zora" data-source="post: 2765131" data-attributes="member: 30156"><p>Well, if you've read Sniffles' story hour, you'll have read some of my posts. My character is Rock Battlehammer.</p><p></p><p>Now, a couple of things before we start: the GM is my best friend and his wife is a dear friend to me, so what follows is with the utmost caring.</p><p></p><p>To be honest, with as many people as we have in the game, it's hard to get in a LOT of in-game intense roleplaying; one of the reasons I do the journal entries in the Story Hour. So I admit to being a little surprised at Jubilee's level of intensity for her feelings. Actually, having known her, I'm not surprised at the intensity of HER feelings, but those of her paladin's. As she does not do journal entries or write-ups herself, I had no idea. Currently, only Sniffles, myself, and Gumball (character=Liadan) do these.</p><p></p><p>To be honest, it didn't seem like anybody else professed any great love of Camber or its inhabitants like maybe Liadan and Rock.</p><p></p><p>Now I can tell you with a little bit of embarassment that when I do my write-ups, I get a little misty-eyed at certain roleplaying things. I'm able to show a little more depth to my character than I can in-session. Personally, Rock is devastated at the tragedies that have befallen Camber, and the place he considers more of a home than the one he came from. </p><p>One of the things I've tried to subtly get across is that Rock is now an Outwarden (Deepwarden), and wanted to possibly settle in Camber after everything was done. He's trained himself to be the first line of defense, to protect those around him. He also feels like he failed. </p><p></p><p>If Nekaya were to find reason to stay behind, so would Rock. Unfortunately, all the players involved KNOW that I have no problem removing a character for roleplaying reasons. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p>If you've read the story hour, you can guess that Rock is dedicating himself to the idea of bringing Elder Furnael to justice. However, there is a quest underlying the party's existence, so now you have two huge vows you need to take care of.</p><p></p><p>I've known the GM for awhile, and I know he likes to put things of this sort in there, as a roleplaying device. It adds realism and feelings, in my opinion. I know some of the players aren't entirely vested in these kinds of things. It broke mine and my character's hearts when this happened. I'm trying to use it as a motivation for my character to work with in the future. I fully expected my character's "love interest" to be amongst the dead. I felt the GM might have held back on that to soften the blow of losing Camber. Upon reflection, I'm not entirely of that opinion anymore. I don't think he has a problem killing off something as a great story device or motivation.</p><p></p><p>If anything, he probably left her alive to mess with me personally. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Slightly off-topic, but we levelled after all of this. I agonized for days over where to put my SKILL points, for chrissake! I ended up putting them into Survival, Spot, Listen and Search; all things to help me track down people. For me, that was a personal roleplaying thing, as he has yet to go a level and not increase his Craft: Silverworking. He didn't this level. Nor did he take the Halfing language. Again, that was meant to be a completely internal roleplaying thing - except now you all know.</p><p></p><p>Let's try not to bash the GM...he's just trying to make a good story. Not everybody is going to appreciate every aspect of it.</p><p></p><p>And after hearing Jubilee's reaction (and Nekaya's), I can only imagine that this would bring her and Rock closer together. Rock's never really had a reason to bond with Nekaya. They've never had a common thread to pull them together. And to be honest, out of the current party, Rock's got probably the least reason to be on the underlying quest. </p><p></p><p>On a player's side, I would hate to lose Jubilee. She's obviously another player who gets into her character as much as I do. I know that Devo's games are spectacular, story-wise. I can honestly say he has run my favorite campaign ever...it was a previous one that ran awhile, and was very intense. This looks to be on par with his style.</p><p></p><p>I'd hate to lose you as a player in Shadows. I've already minimized my gaming to Friday nights, and that would mean I wouldn't see you as much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> If an interim character helps you gain focus on Nekaya, then by all means. Just do it AFTER the Lake of Steam, 'cuz if you stay in Camber, you'll make Rock doubt his decision, then HE'LL have to stay, and I'll have to create a new character, and you know how the GM hates that... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Zora, post: 2765131, member: 30156"] Well, if you've read Sniffles' story hour, you'll have read some of my posts. My character is Rock Battlehammer. Now, a couple of things before we start: the GM is my best friend and his wife is a dear friend to me, so what follows is with the utmost caring. To be honest, with as many people as we have in the game, it's hard to get in a LOT of in-game intense roleplaying; one of the reasons I do the journal entries in the Story Hour. So I admit to being a little surprised at Jubilee's level of intensity for her feelings. Actually, having known her, I'm not surprised at the intensity of HER feelings, but those of her paladin's. As she does not do journal entries or write-ups herself, I had no idea. Currently, only Sniffles, myself, and Gumball (character=Liadan) do these. To be honest, it didn't seem like anybody else professed any great love of Camber or its inhabitants like maybe Liadan and Rock. Now I can tell you with a little bit of embarassment that when I do my write-ups, I get a little misty-eyed at certain roleplaying things. I'm able to show a little more depth to my character than I can in-session. Personally, Rock is devastated at the tragedies that have befallen Camber, and the place he considers more of a home than the one he came from. One of the things I've tried to subtly get across is that Rock is now an Outwarden (Deepwarden), and wanted to possibly settle in Camber after everything was done. He's trained himself to be the first line of defense, to protect those around him. He also feels like he failed. If Nekaya were to find reason to stay behind, so would Rock. Unfortunately, all the players involved KNOW that I have no problem removing a character for roleplaying reasons. :lol: If you've read the story hour, you can guess that Rock is dedicating himself to the idea of bringing Elder Furnael to justice. However, there is a quest underlying the party's existence, so now you have two huge vows you need to take care of. I've known the GM for awhile, and I know he likes to put things of this sort in there, as a roleplaying device. It adds realism and feelings, in my opinion. I know some of the players aren't entirely vested in these kinds of things. It broke mine and my character's hearts when this happened. I'm trying to use it as a motivation for my character to work with in the future. I fully expected my character's "love interest" to be amongst the dead. I felt the GM might have held back on that to soften the blow of losing Camber. Upon reflection, I'm not entirely of that opinion anymore. I don't think he has a problem killing off something as a great story device or motivation. If anything, he probably left her alive to mess with me personally. :p Slightly off-topic, but we levelled after all of this. I agonized for days over where to put my SKILL points, for chrissake! I ended up putting them into Survival, Spot, Listen and Search; all things to help me track down people. For me, that was a personal roleplaying thing, as he has yet to go a level and not increase his Craft: Silverworking. He didn't this level. Nor did he take the Halfing language. Again, that was meant to be a completely internal roleplaying thing - except now you all know. Let's try not to bash the GM...he's just trying to make a good story. Not everybody is going to appreciate every aspect of it. And after hearing Jubilee's reaction (and Nekaya's), I can only imagine that this would bring her and Rock closer together. Rock's never really had a reason to bond with Nekaya. They've never had a common thread to pull them together. And to be honest, out of the current party, Rock's got probably the least reason to be on the underlying quest. On a player's side, I would hate to lose Jubilee. She's obviously another player who gets into her character as much as I do. I know that Devo's games are spectacular, story-wise. I can honestly say he has run my favorite campaign ever...it was a previous one that ran awhile, and was very intense. This looks to be on par with his style. I'd hate to lose you as a player in Shadows. I've already minimized my gaming to Friday nights, and that would mean I wouldn't see you as much. :( If an interim character helps you gain focus on Nekaya, then by all means. Just do it AFTER the Lake of Steam, 'cuz if you stay in Camber, you'll make Rock doubt his decision, then HE'LL have to stay, and I'll have to create a new character, and you know how the GM hates that... :p [/QUOTE]
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