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Players as co-GMs
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<blockquote data-quote="Umbran" data-source="post: 6150352" data-attributes="member: 177"><p>In some games (like Spirit of the Century), such stuff is somewhat expected. The player can add minor details, and spending a Fate point, they can add more substantive specifics. With a skill roll, they can also change or add to the aspects of a scene. But that's not the player taking off with the scene entirely.</p><p></p><p>I have often handed off large sections of campaign information to a player. If you're the only one playing a dwarf, in all likelihood the details of dwarven culture can be in your hands, if you want them. But, the specifics of the campaign are still the GMs.</p><p></p><p>I haven't frequently taken an entire scene and handed it to players, except when that scene focuses on character interaction, rather than tactical matters. If the real point is two people talking - describe it as you wish, I say!</p></blockquote><p></p>
[QUOTE="Umbran, post: 6150352, member: 177"] In some games (like Spirit of the Century), such stuff is somewhat expected. The player can add minor details, and spending a Fate point, they can add more substantive specifics. With a skill roll, they can also change or add to the aspects of a scene. But that's not the player taking off with the scene entirely. I have often handed off large sections of campaign information to a player. If you're the only one playing a dwarf, in all likelihood the details of dwarven culture can be in your hands, if you want them. But, the specifics of the campaign are still the GMs. I haven't frequently taken an entire scene and handed it to players, except when that scene focuses on character interaction, rather than tactical matters. If the real point is two people talking - describe it as you wish, I say! [/QUOTE]
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