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Players as nobles and landowners.
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<blockquote data-quote="justanobody" data-source="post: 4557987" data-attributes="member: 70778"><p>I would bet the one on page 42 of the DMG. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Well now the PCs have a 25 square mile area to explore on their own to clean out of monsters and take care of on top of their regular adventuring.</p><p></p><p>They will need to defend it from squatters, maybe hire people to tend the land if they plan on doing anything with it.</p><p></p><p>They could set up a nice little business for local tithes to be paid from on the land if they have a river where they can build a mill (corn, wood, rice, etc)</p><p></p><p>As nobles for this fiefdom, they also now have an obligation to the reigning party to come when called for services, without any more reward, else risk having their land, titles, and all other benefits to it revoked.</p><p></p><p>So they will probably need someone that can keep track of them in case of such a summons that can deliver it to them.</p><p></p><p>There is much fun and danger to owning land, but the DM will pretty much control everything that goes on for ti when the party is not near it.</p><p></p><p>The main thing would be make sure it plays into your plot, and also don't let them become complacent with this patch of dirt.</p><p></p><p>Pretty much they have rights as the owners and that which is bestowed via their new titles, but other than that it is still controlled fully by the DM, like any town with NPCs.</p><p></p><p>Run wild with it!</p></blockquote><p></p>
[QUOTE="justanobody, post: 4557987, member: 70778"] I would bet the one on page 42 of the DMG. ;) Well now the PCs have a 25 square mile area to explore on their own to clean out of monsters and take care of on top of their regular adventuring. They will need to defend it from squatters, maybe hire people to tend the land if they plan on doing anything with it. They could set up a nice little business for local tithes to be paid from on the land if they have a river where they can build a mill (corn, wood, rice, etc) As nobles for this fiefdom, they also now have an obligation to the reigning party to come when called for services, without any more reward, else risk having their land, titles, and all other benefits to it revoked. So they will probably need someone that can keep track of them in case of such a summons that can deliver it to them. There is much fun and danger to owning land, but the DM will pretty much control everything that goes on for ti when the party is not near it. The main thing would be make sure it plays into your plot, and also don't let them become complacent with this patch of dirt. Pretty much they have rights as the owners and that which is bestowed via their new titles, but other than that it is still controlled fully by the DM, like any town with NPCs. Run wild with it! [/QUOTE]
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