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Players as "spirits" turning NPCs into PCs
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<blockquote data-quote="FireLance" data-source="post: 5195560" data-attributes="member: 3424"><p>I had toyed with a similar idea for an Eberron campaign - the PCs are a group of quori spirits possessing a variety of individuals to implement their nefarious plans. </p><p></p><p>I never actually went through with it for a number of reasons: according to Eberron canon, the quori are evil (the non-evil ones merged with humans to become kalashtar) and I prefer to run campaigns for heroic PCs, the mechanics for possession imposed some fairly tight restrictions on the people that could be possessed, and gave them too many benefits (IMO), and since this was during the days of 3e, I was less prepared to toss the default flavor and rules out the window and come up with my own.</p><p></p><p>I might actually do this once I've wrapped up my current campaign, though.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5195560, member: 3424"] I had toyed with a similar idea for an Eberron campaign - the PCs are a group of quori spirits possessing a variety of individuals to implement their nefarious plans. I never actually went through with it for a number of reasons: according to Eberron canon, the quori are evil (the non-evil ones merged with humans to become kalashtar) and I prefer to run campaigns for heroic PCs, the mechanics for possession imposed some fairly tight restrictions on the people that could be possessed, and gave them too many benefits (IMO), and since this was during the days of 3e, I was less prepared to toss the default flavor and rules out the window and come up with my own. I might actually do this once I've wrapped up my current campaign, though. [/QUOTE]
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