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General Tabletop Discussion
Character Builds & Optimization
Player's build is to strong?
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<blockquote data-quote="youspoonybard" data-source="post: 2225074" data-attributes="member: 12242"><p>I think the problem with taking multiple prestige classes isn't a lack of focus - it's a lack of what the player actually wants. </p><p></p><p>If a player has to dip into multiple prestige classes to achieve his character, I'd recommend a better way of doing it - campaign-specific prestige classes. Sometimes the change can be slight (for example, my current character is working up to the Dervish prestige class, and it's modified very slightly to better benefit kamas instead of scimitars). I don't think of it as a min-maxing decision; it's that my character dual-wields kamas, and would advance their training along that path. Another time I made a 5 level class for a player's Dragon Disciple that bettered their natural attacks and breath weapon, because going back to fighter just seemed so wrong : ). My experience with this is it makes the character much more of an individual, a guy who has walked off the common path and will achieve his goals his own way.</p><p></p><p>Existing prestige classes give you a rought idea of what is acceptable to give, and when, and at what cost. Remember that the classes themselves, as Hyp pointed out, are metagame terms. If I see my character as a strange guy, like a Sorceror who can Turn Undead or something, I think a reasonable player and a reasonable DM should be able to get together and design such a character build that is strong but not overpowering, that is fun and challengeable.</p><p></p><p>So instead of doing things like limiting the number of Prestige classes, or say that you must complete one before moving on to another, I like making ones for my campaign that make everyone happy.</p><p></p><p>(Although I *DO* hate those Ur-Priest mechanics. U.G.H.)</p></blockquote><p></p>
[QUOTE="youspoonybard, post: 2225074, member: 12242"] I think the problem with taking multiple prestige classes isn't a lack of focus - it's a lack of what the player actually wants. If a player has to dip into multiple prestige classes to achieve his character, I'd recommend a better way of doing it - campaign-specific prestige classes. Sometimes the change can be slight (for example, my current character is working up to the Dervish prestige class, and it's modified very slightly to better benefit kamas instead of scimitars). I don't think of it as a min-maxing decision; it's that my character dual-wields kamas, and would advance their training along that path. Another time I made a 5 level class for a player's Dragon Disciple that bettered their natural attacks and breath weapon, because going back to fighter just seemed so wrong : ). My experience with this is it makes the character much more of an individual, a guy who has walked off the common path and will achieve his goals his own way. Existing prestige classes give you a rought idea of what is acceptable to give, and when, and at what cost. Remember that the classes themselves, as Hyp pointed out, are metagame terms. If I see my character as a strange guy, like a Sorceror who can Turn Undead or something, I think a reasonable player and a reasonable DM should be able to get together and design such a character build that is strong but not overpowering, that is fun and challengeable. So instead of doing things like limiting the number of Prestige classes, or say that you must complete one before moving on to another, I like making ones for my campaign that make everyone happy. (Although I *DO* hate those Ur-Priest mechanics. U.G.H.) [/QUOTE]
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