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Players building v players exploring a campaign
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<blockquote data-quote="Redthistle" data-source="post: 7120757" data-attributes="member: 6778305"><p>Yeah, this. </p><p></p><p>I created my campaign world over a span of decades starting in my mid-teens (a not uncommon scenario among lovers of make-believe), in my case in the late 1960s, re-directing it when I began playing RPGs. </p><p></p><p>I've borrowed heavily from both published material and the imaginations of other players, because I most certainly don't own the patent on creativity, I like other people's ideas interacting with my own, and sometimes, frankly, this lazy old boy appreciates other people doing the work. </p><p></p><p>Ever stood around watching a construction site? You know you have.</p><p></p><p>Still, the world and its history have my personal stamp. What my players contribute comes mostly from their characters' backstories, however sparse or detailed they may be, as I flesh those out to provide their PCs with relationships with NPCs that they can refer back to as fits the continuing campaign.</p><p></p><p>As Chris Perkins mentioned in a recent Sage Advice tweet, a DM can put all kinds of time into building the background history of a campaign world, but the players are not likely to see most of it. Best to just prepare enough that you can effectively wing it when the need arises for game-world information to be revealed.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 7120757, member: 6778305"] Yeah, this. I created my campaign world over a span of decades starting in my mid-teens (a not uncommon scenario among lovers of make-believe), in my case in the late 1960s, re-directing it when I began playing RPGs. I've borrowed heavily from both published material and the imaginations of other players, because I most certainly don't own the patent on creativity, I like other people's ideas interacting with my own, and sometimes, frankly, this lazy old boy appreciates other people doing the work. Ever stood around watching a construction site? You know you have. Still, the world and its history have my personal stamp. What my players contribute comes mostly from their characters' backstories, however sparse or detailed they may be, as I flesh those out to provide their PCs with relationships with NPCs that they can refer back to as fits the continuing campaign. As Chris Perkins mentioned in a recent Sage Advice tweet, a DM can put all kinds of time into building the background history of a campaign world, but the players are not likely to see most of it. Best to just prepare enough that you can effectively wing it when the need arises for game-world information to be revealed. [/QUOTE]
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