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Players building v players exploring a campaign
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<blockquote data-quote="Jhaelen" data-source="post: 7125191" data-attributes="member: 46713"><p>Creating campaigns or campaign settings is a lot easier if you collaborate with someone. One of my favorite settings was the result of a brainstorming session when we kickstarted our Ars Magica campaign. However, we used the troupe-style, so every player also was a part-time storyteller. Once we had agreed on the basics of our setting, we distributed the workload by assigning each player one or two important aspects of the setting, e.g. one would take care of the nearby faerie forest, one would design our nemesis, a covenant of demon worshippers, etc.</p><p></p><p>If I'm the only GM, I prefer to have control over all the main aspects of the setting/campaign, but I don't mind letting players develop anything that isn't crucial, e.g. organisations or their hometowns.</p><p>But I've also found that not all players are really up to this: For many the real incentive isn't to contribute to the campaign/setting, no matter what they claim. What they're really after is to trick you into granting them some special advantages!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7125191, member: 46713"] Creating campaigns or campaign settings is a lot easier if you collaborate with someone. One of my favorite settings was the result of a brainstorming session when we kickstarted our Ars Magica campaign. However, we used the troupe-style, so every player also was a part-time storyteller. Once we had agreed on the basics of our setting, we distributed the workload by assigning each player one or two important aspects of the setting, e.g. one would take care of the nearby faerie forest, one would design our nemesis, a covenant of demon worshippers, etc. If I'm the only GM, I prefer to have control over all the main aspects of the setting/campaign, but I don't mind letting players develop anything that isn't crucial, e.g. organisations or their hometowns. But I've also found that not all players are really up to this: For many the real incentive isn't to contribute to the campaign/setting, no matter what they claim. What they're really after is to trick you into granting them some special advantages! [/QUOTE]
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