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Players building v players exploring a campaign
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<blockquote data-quote="Lylandra" data-source="post: 7138333" data-attributes="member: 6816692"><p>Yep, that's roughly what I meant with my short post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Especially the parts the players made up are usually described by the GM, but if they really contradict the player's intention, he or she makes that clear and we change that. Or, like you said, if the GM insrets something in his world what the players really don't like then there's no point in keeping it. Unless it is a crucial part of your campaign and then you either have to skip it, change the campaign or admit that you screwed up as a GM.</p><p></p><p>What I meant with "my other player doesn't like player world building" is that he doesn't like being forced to describe or make up a scene ad hoc. Many modern games encourage players to create their reality during play and I totally understand if any player doesn't like that.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7138333, member: 6816692"] Yep, that's roughly what I meant with my short post :) Especially the parts the players made up are usually described by the GM, but if they really contradict the player's intention, he or she makes that clear and we change that. Or, like you said, if the GM insrets something in his world what the players really don't like then there's no point in keeping it. Unless it is a crucial part of your campaign and then you either have to skip it, change the campaign or admit that you screwed up as a GM. What I meant with "my other player doesn't like player world building" is that he doesn't like being forced to describe or make up a scene ad hoc. Many modern games encourage players to create their reality during play and I totally understand if any player doesn't like that. [/QUOTE]
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