Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players building v players exploring a campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Libramarian" data-source="post: 7138410" data-attributes="member: 6688858"><p>Is it an activity, or a method? Tool and method seem semantically equivalent here. Is the collaborative world building an end in itself or a means to kickstart a "successful game"? To the extent that it's the latter, which you seemed to imply in your first post, the fact that <em>you</em> have used this method with success doesn't mean that others' inability to do so is the result of their own flaws rather than those of the method. Maybe you could have run even more successful campaigns in a traditional style.</p><p></p><p>This is not me being disingenuous---I do honestly wonder if the storygamer theoretical edifice has (at times, for some people) become too big to fail, in the sense that those really invested in it will do whatever it takes to run successful games in that style, when maybe if they spent as much time and effort refining their application of the traditional style their games would be just as good.</p><p></p><p>If collaborative world building is an experience to be enjoyed for its own sake, or a means to start off a type of successful game that cannot be achieved in the traditional style, it's certainly not valid to claim that those criticizing it are necessarily doing so out of incompetence or ignorance. They could just not like it. I have no interest in it. I think for me it's not that I lack the "cognitive flexibility" to step outside of "actor stance", but simply that the aesthetic choices being made are too inconsequential to be worth the effort of spreading around the effort--especially in a "pervy", conch-passing way. I have tried it--I've played with DMs who did the "I don't know what this NPC's name is...why don't you tell me?" thing which went over like a lead balloon. I also played <em>Primetime Adventures</em> once, and to this day that session ranks as the most tedious, unproductive time I've ever had playing an RPG(?).</p></blockquote><p></p>
[QUOTE="Libramarian, post: 7138410, member: 6688858"] Is it an activity, or a method? Tool and method seem semantically equivalent here. Is the collaborative world building an end in itself or a means to kickstart a "successful game"? To the extent that it's the latter, which you seemed to imply in your first post, the fact that [I]you[/I] have used this method with success doesn't mean that others' inability to do so is the result of their own flaws rather than those of the method. Maybe you could have run even more successful campaigns in a traditional style. This is not me being disingenuous---I do honestly wonder if the storygamer theoretical edifice has (at times, for some people) become too big to fail, in the sense that those really invested in it will do whatever it takes to run successful games in that style, when maybe if they spent as much time and effort refining their application of the traditional style their games would be just as good. If collaborative world building is an experience to be enjoyed for its own sake, or a means to start off a type of successful game that cannot be achieved in the traditional style, it's certainly not valid to claim that those criticizing it are necessarily doing so out of incompetence or ignorance. They could just not like it. I have no interest in it. I think for me it's not that I lack the "cognitive flexibility" to step outside of "actor stance", but simply that the aesthetic choices being made are too inconsequential to be worth the effort of spreading around the effort--especially in a "pervy", conch-passing way. I have tried it--I've played with DMs who did the "I don't know what this NPC's name is...why don't you tell me?" thing which went over like a lead balloon. I also played [I]Primetime Adventures[/I] once, and to this day that session ranks as the most tedious, unproductive time I've ever had playing an RPG(?). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players building v players exploring a campaign
Top