Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Players can't force a 20, but can they force a 1?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="StreamOfTheSky" data-source="post: 5702416" data-attributes="member: 35909"><p>The rules state flat-out that you can choose to fail a save. At times this is a very good idea. One time my rogue got mentally dominated and was on the verge of killing another party member. The party psion used Time Hop on me to get me out of the battle till the effect wore off / dominator was killed. I asked the DM if I could purposely fail, he said the demon never bothered to order me to resist spells/powers from my allies, so I could. That was definitely a huge help for the party to lessen the number of people trying to kill them temporarily. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I use "taking 1" on skill checks all the time when I know i can automatically beat the given DC. It's really annoying when DMs make you roll for foregone conclusions. Both for the time waste and because...how freaking irritating is it when you roll 20 on something you had in the bag anyway?!</p><p></p><p>Another example is the "dispel magic cannon" my group has used in the past. The basic trick is just failing to dispel an area filled with Explosive Runes so as to set them off on foes in the region. The cannon name just stuck for a particular instance where we used Sculpt Spell to make a dispel in a 120 ft line and wipe out half the army advancing on us in one action. In that case, the DM refused to let me autofail my checks, and ad hoc ruled I could fail a % of the checks based on a Spellcraft roll (higher = more dispel checks failed), which was perfectly reasonable, because unerringly setting them all off would've been crazy.</p><p></p><p>I would also be careful about taking 1 in certain circumstances and limit the benefit to only when you actually <em>roll</em> a 1. For an example...There is a luck feat in C.Scoundrel to once per day turn a natural 1 on an attack roll into a natural 20 ("Make Your Own Luck," iirc). If someone could choose to just make their roll a 1...I think you see where I'm going with this.</p><p></p><p>So yes, there are perfectly practical reasons to want a 1 sometimes. And the rules generally allow you to fail at things on purpose, just be careful about possible major abuses, like that luck feat.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5702416, member: 35909"] The rules state flat-out that you can choose to fail a save. At times this is a very good idea. One time my rogue got mentally dominated and was on the verge of killing another party member. The party psion used Time Hop on me to get me out of the battle till the effect wore off / dominator was killed. I asked the DM if I could purposely fail, he said the demon never bothered to order me to resist spells/powers from my allies, so I could. That was definitely a huge help for the party to lessen the number of people trying to kill them temporarily. :) I use "taking 1" on skill checks all the time when I know i can automatically beat the given DC. It's really annoying when DMs make you roll for foregone conclusions. Both for the time waste and because...how freaking irritating is it when you roll 20 on something you had in the bag anyway?! Another example is the "dispel magic cannon" my group has used in the past. The basic trick is just failing to dispel an area filled with Explosive Runes so as to set them off on foes in the region. The cannon name just stuck for a particular instance where we used Sculpt Spell to make a dispel in a 120 ft line and wipe out half the army advancing on us in one action. In that case, the DM refused to let me autofail my checks, and ad hoc ruled I could fail a % of the checks based on a Spellcraft roll (higher = more dispel checks failed), which was perfectly reasonable, because unerringly setting them all off would've been crazy. I would also be careful about taking 1 in certain circumstances and limit the benefit to only when you actually [i]roll[/i] a 1. For an example...There is a luck feat in C.Scoundrel to once per day turn a natural 1 on an attack roll into a natural 20 ("Make Your Own Luck," iirc). If someone could choose to just make their roll a 1...I think you see where I'm going with this. So yes, there are perfectly practical reasons to want a 1 sometimes. And the rules generally allow you to fail at things on purpose, just be careful about possible major abuses, like that luck feat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Players can't force a 20, but can they force a 1?
Top