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<blockquote data-quote="Happy Monkey" data-source="post: 400821" data-attributes="member: 7785"><p>Thanks all</p><p></p><p>I think that next time we play I'll go over the rule of challenges again and speak clearly my issue with needless ones ticking me off.</p><p></p><p>I do play that someone that fights at their full bab (who wouldn't?) is seen to be as good as they are, further more, any modifiers (i.e. reasons they are skilled) are visible. Typically the npcs start any tricky manauvers on the 2nd+ rd as a rule of thumb, if at all. Knocking someones hps down is usually the most effective means to win.</p><p></p><p>I will never 'retcon' for good or ill.</p><p></p><p>Perhaps it may be best to explain actions and other miscellanous stuff at the end of the session. As long as it isn't important later this would not really be a problem and also there is another beginner dm playing. Actually this could go a long way if I explained the method of determining dcs and npc actions.</p><p></p><p>The issue is, Dragon Girl, that the player does not agree with my decisions. It is either not how that would happen or why is that happening? Again, noone really challenges the mechanics (except with spells, especially higher level ones).</p><p></p><p>Takyris, in regard to monster stats, knowing them is no good. If I plan an encounter as I do 1/2 the time, I will have changed them. I also have changed descriptions, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> very nice. The CDG example is what I too would do. Generally just playing npcs within their personality and intelligence.</p><p></p><p>I have to again thank everyone in helping me find my solution, I'll let you know how it all goes if you're interested.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Happy Monkey, post: 400821, member: 7785"] Thanks all I think that next time we play I'll go over the rule of challenges again and speak clearly my issue with needless ones ticking me off. I do play that someone that fights at their full bab (who wouldn't?) is seen to be as good as they are, further more, any modifiers (i.e. reasons they are skilled) are visible. Typically the npcs start any tricky manauvers on the 2nd+ rd as a rule of thumb, if at all. Knocking someones hps down is usually the most effective means to win. I will never 'retcon' for good or ill. Perhaps it may be best to explain actions and other miscellanous stuff at the end of the session. As long as it isn't important later this would not really be a problem and also there is another beginner dm playing. Actually this could go a long way if I explained the method of determining dcs and npc actions. The issue is, Dragon Girl, that the player does not agree with my decisions. It is either not how that would happen or why is that happening? Again, noone really challenges the mechanics (except with spells, especially higher level ones). Takyris, in regard to monster stats, knowing them is no good. If I plan an encounter as I do 1/2 the time, I will have changed them. I also have changed descriptions, ;) very nice. The CDG example is what I too would do. Generally just playing npcs within their personality and intelligence. I have to again thank everyone in helping me find my solution, I'll let you know how it all goes if you're interested. :cool: [/QUOTE]
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