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<blockquote data-quote="ForceUser" data-source="post: 401547" data-attributes="member: 2785"><p>All this talk about retconning or not retconning boils down to one thing: <span style="color: yellow">know thy group</span>.</p><p></p><p>Your groups allows you to be in charge. If they don't like your game for whatever reason, they're not going to play. You, as DM, need to make the general rules clear at the beginning and stick to that. </p><p></p><p>Among the people I DM for, I would not be allowed to ignore mistakes on my part. We are all friends, we've played together for years, and if I goof they're going to let me know, and they're going to expect me to fix it on the spot. "Oops, sorry, let's move on, better luck next time." will NOT fly with my friends if they perceive that the results would have been significantly different. If I tried to pull that I wouldn't hear the end of it. I did it a couple of times in my last campaign and they STILL bring it up from time to time. </p><p></p><p>When I make a mistake detrimental to the PCs, I am expected to "retcon" it on the spot before moving on. When I make a mistake beneficial to the PCs, there's a 50/50 chance that they'll either point out my mistake or say nothing until after the session. A bit shady perhaps, but that's my group. And that's fine. It's my job to know the rules, not theirs.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 401547, member: 2785"] All this talk about retconning or not retconning boils down to one thing: [color=yellow]know thy group[/color]. Your groups allows you to be in charge. If they don't like your game for whatever reason, they're not going to play. You, as DM, need to make the general rules clear at the beginning and stick to that. Among the people I DM for, I would not be allowed to ignore mistakes on my part. We are all friends, we've played together for years, and if I goof they're going to let me know, and they're going to expect me to fix it on the spot. "Oops, sorry, let's move on, better luck next time." will NOT fly with my friends if they perceive that the results would have been significantly different. If I tried to pull that I wouldn't hear the end of it. I did it a couple of times in my last campaign and they STILL bring it up from time to time. When I make a mistake detrimental to the PCs, I am expected to "retcon" it on the spot before moving on. When I make a mistake beneficial to the PCs, there's a 50/50 chance that they'll either point out my mistake or say nothing until after the session. A bit shady perhaps, but that's my group. And that's fine. It's my job to know the rules, not theirs. [/QUOTE]
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