Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players challenging rulings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Urbannen" data-source="post: 401637" data-attributes="member: 7643"><p>I know players questioning DMs is a problem because I'm one of those that questions DMs. </p><p></p><p>I've observed that this type of thing is especially rampant in 3E because the rules are so very complex and extensive. In 2E, there weren't rules for every circumstance. Thus, it was acceptable and advisable for DMs to come up with their own rules a lot, and players had less opportunity to rules-lawyer. It is almost impossible to truly master the 3E rules, so if a DM makes a gaffe, it's understandable. </p><p></p><p>I am a Type One personality if you are familiar with the Enneagram personality types, as I suspect is Celebrim. I'm a perfectionist, and will point out every rule that hurts me, just as sure as I'll point out all the rules that hurt anybody else. When I DM, I don't paint myself as the rules king - I try to be consistent and set out expectations at the beginning. I try to compromise with players, when possible, although I hate players that are attached to the notion that their character can never lose (I play things evenhandedly, and characters can go from winning to losing in a heartbeat). </p><p></p><p>When I question a DMs decision about an NPC's actions, it's usually because I question the DM's competence, honestly. It's a bad habit. I also hate it when DMs act like they are giving you a choice, when you don't actually have a choice, because their stories have "plots" that you have to follow. Also dislike it when an entire "planned" encounter hinges on making a certain skill roll with, say, a DC of 25 or something. DC 25 is hard (do the math - a +10 skill bonus gives you a 30% chance), and if a DM just assumes someone in the party will surely make that Spot DC 25, I question his competency. </p><p></p><p>If players keep questioning the use of Sunder, etc., they for one are explicitly questioning the DMs competence. Two, they are shocked since what the DM is doing falls outside their "expectations" for what happens during a game. Everyone knows that monsters attack, you kill monsters, you take their stuff. Monsters keep attacking until you kill them. Monsters don't attack your weapons - that's crazy! And your magic items become part of your personal identity, like Green Lantern's ring or Wonder Woman's magic lasso - they never get taken away, or if they do, it's a special occasion, and they are inevitably returned.</p><p>*In almost all cases, players aren't challenged enough to actually have to use tactics themselves, so they get defensive when a monster actually uses them. *</p><p>And in 3E, it is hard to really exploit all of an NPC's or monster's tactical potential - there are so many possibilities because of feats.</p></blockquote><p></p>
[QUOTE="Urbannen, post: 401637, member: 7643"] I know players questioning DMs is a problem because I'm one of those that questions DMs. I've observed that this type of thing is especially rampant in 3E because the rules are so very complex and extensive. In 2E, there weren't rules for every circumstance. Thus, it was acceptable and advisable for DMs to come up with their own rules a lot, and players had less opportunity to rules-lawyer. It is almost impossible to truly master the 3E rules, so if a DM makes a gaffe, it's understandable. I am a Type One personality if you are familiar with the Enneagram personality types, as I suspect is Celebrim. I'm a perfectionist, and will point out every rule that hurts me, just as sure as I'll point out all the rules that hurt anybody else. When I DM, I don't paint myself as the rules king - I try to be consistent and set out expectations at the beginning. I try to compromise with players, when possible, although I hate players that are attached to the notion that their character can never lose (I play things evenhandedly, and characters can go from winning to losing in a heartbeat). When I question a DMs decision about an NPC's actions, it's usually because I question the DM's competence, honestly. It's a bad habit. I also hate it when DMs act like they are giving you a choice, when you don't actually have a choice, because their stories have "plots" that you have to follow. Also dislike it when an entire "planned" encounter hinges on making a certain skill roll with, say, a DC of 25 or something. DC 25 is hard (do the math - a +10 skill bonus gives you a 30% chance), and if a DM just assumes someone in the party will surely make that Spot DC 25, I question his competency. If players keep questioning the use of Sunder, etc., they for one are explicitly questioning the DMs competence. Two, they are shocked since what the DM is doing falls outside their "expectations" for what happens during a game. Everyone knows that monsters attack, you kill monsters, you take their stuff. Monsters keep attacking until you kill them. Monsters don't attack your weapons - that's crazy! And your magic items become part of your personal identity, like Green Lantern's ring or Wonder Woman's magic lasso - they never get taken away, or if they do, it's a special occasion, and they are inevitably returned. *In almost all cases, players aren't challenged enough to actually have to use tactics themselves, so they get defensive when a monster actually uses them. * And in 3E, it is hard to really exploit all of an NPC's or monster's tactical potential - there are so many possibilities because of feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players challenging rulings
Top