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<blockquote data-quote="jmucchiello" data-source="post: 402610" data-attributes="member: 813"><p>Most people don't like to be called shallow. But in any case, fine, we're both louts and be done with it.</p><p>Absolutely, especially that little 1 on the bottom od the d20. It comes up like 5% of the time too often. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>In my example, the fighter's player forgot (or did not know) that the cleric had cast prayer. I'll happily go back and add a couple points of damage to the opponent. At no time did I advocate rewinding 15 levels of play as drnuncheon discussed. That's just absurd.</p><p>The only reason I've kept this up is the concept that my way is time consuming. I only do it when it will improve the enjoyment of the players and I cannot waste time by repeating stuff since I have no deadlines for getting through the adventure. I don't look up every bonus every time, etc. I only rectify events when things go against the players because of a mistake made.</p><p>Again, who is replaying the rounds, it's not like someone is going to grapple in this combat in which we find a mistake in last week's combat and we're going to rewind to last week's combat. Afterall, the player's aren't going to feel like that was fun.</p><p></p><p>I think we are not as far apart as it may have seemed. I just have a less lawful view of has gone before.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 402610, member: 813"] Most people don't like to be called shallow. But in any case, fine, we're both louts and be done with it. Absolutely, especially that little 1 on the bottom od the d20. It comes up like 5% of the time too often. :) In my example, the fighter's player forgot (or did not know) that the cleric had cast prayer. I'll happily go back and add a couple points of damage to the opponent. At no time did I advocate rewinding 15 levels of play as drnuncheon discussed. That's just absurd. The only reason I've kept this up is the concept that my way is time consuming. I only do it when it will improve the enjoyment of the players and I cannot waste time by repeating stuff since I have no deadlines for getting through the adventure. I don't look up every bonus every time, etc. I only rectify events when things go against the players because of a mistake made. Again, who is replaying the rounds, it's not like someone is going to grapple in this combat in which we find a mistake in last week's combat and we're going to rewind to last week's combat. Afterall, the player's aren't going to feel like that was fun. I think we are not as far apart as it may have seemed. I just have a less lawful view of has gone before. [/QUOTE]
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