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<blockquote data-quote="Blue" data-source="post: 7628891" data-attributes="member: 20564"><p>I know the poster of this already replied, but I want to reply how this means to me.</p><p></p><p>Amount of uncertainty that can be dictated is the limit of player narrative control.</p><p></p><p>"I wink at the maiden" has a very low uncertainty. Unless you've been paralyzed without knowledge, this is very likely true. "I wink at the maiden attempting to melt her heart is the same" - low uncertainty, just providing more contact so others interpret correctly.</p><p></p><p>Melting their heart though may have a lot of unknowns. She's a recent widow, she's in a true love relationship, she secret hates something about the PC, etc.</p><p></p><p>"I drink everyone else under the table" - an established hard drinking dwarf at a table of halflings could probably make this statement in any game because it has low uncertainty. In some games it would be fine all the time. Other time, like when said by the 8 CON wizard, saying it requires the players to have a strong amount of authorial control, and others may dislike it if there isn't a narrative reason supporting it.</p><p></p><p>"I open the safe and find X" - again, needs very strong authorial power on behalf of the player. Some games have this as assumptions for the game. Others don't. (Even if silent in the rules, there's usually an assumption one way or the other.) It's few that either allow both natively, and if they do it's usually that there is some sort of limited narrative currency that needs be spent, like in FATE.</p></blockquote><p></p>
[QUOTE="Blue, post: 7628891, member: 20564"] I know the poster of this already replied, but I want to reply how this means to me. Amount of uncertainty that can be dictated is the limit of player narrative control. "I wink at the maiden" has a very low uncertainty. Unless you've been paralyzed without knowledge, this is very likely true. "I wink at the maiden attempting to melt her heart is the same" - low uncertainty, just providing more contact so others interpret correctly. Melting their heart though may have a lot of unknowns. She's a recent widow, she's in a true love relationship, she secret hates something about the PC, etc. "I drink everyone else under the table" - an established hard drinking dwarf at a table of halflings could probably make this statement in any game because it has low uncertainty. In some games it would be fine all the time. Other time, like when said by the 8 CON wizard, saying it requires the players to have a strong amount of authorial control, and others may dislike it if there isn't a narrative reason supporting it. "I open the safe and find X" - again, needs very strong authorial power on behalf of the player. Some games have this as assumptions for the game. Others don't. (Even if silent in the rules, there's usually an assumption one way or the other.) It's few that either allow both natively, and if they do it's usually that there is some sort of limited narrative currency that needs be spent, like in FATE. [/QUOTE]
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