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Players choose what their PCs do . . .
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<blockquote data-quote="Ovinomancer" data-source="post: 7629661" data-attributes="member: 16814"><p>Strongly disagree with this. You've defined 'roleplaying' as 'how I prefer to play' and not in any terms outside of your preferences. Burning Wheel is very much a role-playing game and yet has mechanics where the DM can indeed direct a PC's action. This is because it's play loop is contested truth statements, and the winner of the roll gets their statement as truth. On the GM side, this can very much be declaring a different action for the PC (and the outcome) than what the player wanted. It's a still a role-playing game though, and actually centers much more of the play around the character than D&D does (because it has mechanics that focus play on the PC while D&D is a task resolution system). Don't let your preferences become fetters that prevent you from seeing other games as valid.</p><p></p><p>EDIT: for a more D&D oriented response, see dominate person/monster, charm abilities, and emotion spells. These can all have the GM dictating PC actions, so even in D&D your argument runs into problems.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7629661, member: 16814"] Strongly disagree with this. You've defined 'roleplaying' as 'how I prefer to play' and not in any terms outside of your preferences. Burning Wheel is very much a role-playing game and yet has mechanics where the DM can indeed direct a PC's action. This is because it's play loop is contested truth statements, and the winner of the roll gets their statement as truth. On the GM side, this can very much be declaring a different action for the PC (and the outcome) than what the player wanted. It's a still a role-playing game though, and actually centers much more of the play around the character than D&D does (because it has mechanics that focus play on the PC while D&D is a task resolution system). Don't let your preferences become fetters that prevent you from seeing other games as valid. EDIT: for a more D&D oriented response, see dominate person/monster, charm abilities, and emotion spells. These can all have the GM dictating PC actions, so even in D&D your argument runs into problems. [/QUOTE]
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