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Players choose what their PCs do . . .
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<blockquote data-quote="Nagol" data-source="post: 7629681" data-attributes="member: 23935"><p>There are many games where no magic is involved and the GM is not only expected to inform PC response, but is required to do so.</p><p></p><p><em>Pendragon</em> has a major portion of a character definition be the PC's relationship with a set of paired virtues and vices. The PC is exposed to tests of a virtue or vice and the GM is expected to have the PC react according to how well or poorly the test has handled:</p><p></p><p></p><p></p><p><em>Fantasy Wargaming</em> is another RPG with a series of personality tests designed to represent temptation, loyalty, and social pecking order in an adventuring group.</p><p></p><p>Other games have morale rules which may dictate how the PCs act under duress.</p></blockquote><p></p>
[QUOTE="Nagol, post: 7629681, member: 23935"] There are many games where no magic is involved and the GM is not only expected to inform PC response, but is required to do so. [I]Pendragon[/I] has a major portion of a character definition be the PC's relationship with a set of paired virtues and vices. The PC is exposed to tests of a virtue or vice and the GM is expected to have the PC react according to how well or poorly the test has handled: [I]Fantasy Wargaming[/I] is another RPG with a series of personality tests designed to represent temptation, loyalty, and social pecking order in an adventuring group. Other games have morale rules which may dictate how the PCs act under duress. [/QUOTE]
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