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<blockquote data-quote="Manbearcat" data-source="post: 7629722" data-attributes="member: 6696971"><p>Good post.</p><p></p><p>I think one of the big problems we have in this sort of discussion relates to your first paragraph.</p><p></p><p>There is a common refrain shared by a lot of TTRPG players that people (in this case their PCs) possess a level of cognitive continuity and coherency, or a lack of disunity among the various mental states and hardware that we all inhabit/deploy simultaneously, the sum of which means that every action that a person takes is some kind of expression of perception bias-less, maximal agency and coalitional consensus (amidst the various "selves"). Anything that falls short of that isn't immersive or unrealistic or something of the sort.</p><p></p><p>Modern cognitive and neuroscience very much disagrees with this.</p><p></p><p>One part of you being beholden to another (possibly unknown at the time of the decision-point) part (or parts...which in turn may be beholden to an externality) is pretty much par for the course in human experience.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7629722, member: 6696971"] Good post. I think one of the big problems we have in this sort of discussion relates to your first paragraph. There is a common refrain shared by a lot of TTRPG players that people (in this case their PCs) possess a level of cognitive continuity and coherency, or a lack of disunity among the various mental states and hardware that we all inhabit/deploy simultaneously, the sum of which means that every action that a person takes is some kind of expression of perception bias-less, maximal agency and coalitional consensus (amidst the various "selves"). Anything that falls short of that isn't immersive or unrealistic or something of the sort. Modern cognitive and neuroscience very much disagrees with this. One part of you being beholden to another (possibly unknown at the time of the decision-point) part (or parts...which in turn may be beholden to an externality) is pretty much par for the course in human experience. [/QUOTE]
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