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Players choose what their PCs do . . .
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<blockquote data-quote="hawkeyefan" data-source="post: 7629766" data-attributes="member: 6785785"><p>Yup. It will indeed mean different things to different people.</p><p></p><p>For me, taking on a role most often means a role in a story....a persona, a specific character...and I play the game essentially advocating for that character within the story. </p><p></p><p></p><p></p><p></p><p>I would say even that is debatable, but let’s not even worry about the GM’s other roles (whoa) in the game.</p><p></p><p>You claimed that true roleplaying doesn’t allow for the player to determine how anyone reacts to them, or for the GM to determine how a PC reacts. My point is that reactions of characters are different for players and GMs. The rules work differently for PCs than they do for NPCs (or, they very often do, I should say). And some of those ways clearly break this rule you’ve come up with. Something as simple as a surprise roll means the PC is surprised....no choice. Spells and saving throws and similar mechanics. Some games allow for social actions to influence others.</p><p></p><p>Sometimes the actions or reactions of characters are beyond the control of the player or GM. If my character fails a saving throw when a dragon lands next to him, are you going to say that I’m not roleplaying when I have him throw down his sword and run? Am I not playing the role of someone in the fiction by doing so? If I insist that I attack the dragon, is the GM somehow in the wrong to say “no, you cannot attack....you have to freeze in terror or flee”? </p><p></p><p>Other games also break this rule of yours. It doesn’t make them any less roleplaying games than any other. </p><p></p><p>And while I think your rule is a perfectly fine approach to roleplaying games, I think that’s all it is...an approach, not a definition. </p><p></p><p></p><p></p><p>I do think role playing is that simple. If I sit down to play chess with you, and every turn I have my King issue orders to the piece I move, and then I have that piece respond in kind...I’m roleplaying. But since chess doesn’t require that in order to function, I’m not playing a roleplaying game.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7629766, member: 6785785"] Yup. It will indeed mean different things to different people. For me, taking on a role most often means a role in a story....a persona, a specific character...and I play the game essentially advocating for that character within the story. I would say even that is debatable, but let’s not even worry about the GM’s other roles (whoa) in the game. You claimed that true roleplaying doesn’t allow for the player to determine how anyone reacts to them, or for the GM to determine how a PC reacts. My point is that reactions of characters are different for players and GMs. The rules work differently for PCs than they do for NPCs (or, they very often do, I should say). And some of those ways clearly break this rule you’ve come up with. Something as simple as a surprise roll means the PC is surprised....no choice. Spells and saving throws and similar mechanics. Some games allow for social actions to influence others. Sometimes the actions or reactions of characters are beyond the control of the player or GM. If my character fails a saving throw when a dragon lands next to him, are you going to say that I’m not roleplaying when I have him throw down his sword and run? Am I not playing the role of someone in the fiction by doing so? If I insist that I attack the dragon, is the GM somehow in the wrong to say “no, you cannot attack....you have to freeze in terror or flee”? Other games also break this rule of yours. It doesn’t make them any less roleplaying games than any other. And while I think your rule is a perfectly fine approach to roleplaying games, I think that’s all it is...an approach, not a definition. I do think role playing is that simple. If I sit down to play chess with you, and every turn I have my King issue orders to the piece I move, and then I have that piece respond in kind...I’m roleplaying. But since chess doesn’t require that in order to function, I’m not playing a roleplaying game. [/QUOTE]
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