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Players choose what their PCs do . . .
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<blockquote data-quote="FrogReaver" data-source="post: 7630198" data-attributes="member: 6795602"><p>Hopefully this explains why this part is so important to me. </p><p></p><p>What does it mean to take on an imaginary role in a shared fiction? That's the crux of the matter. Doesn't a player who takes on an imaginary role of a specific character in a shared fiction of an RPG by necessity determine what actions said imaginary character is taking? That's what is actually meant roleplay in this context right?</p><p></p><p>If that's correct, then isn't your definition actually the same as mine? That a player determines the actions of the character he is portraying in the shared fiction?</p><p></p><p>(I suppose by actions, it's best I clarify as being attempted actions for precisions sake - I say attempted because there is often a disconnect between the players fiction and the DM's fiction which can result in a player stating his character does something that doesn't actually make sense - so the process is to then reconcile the fictions and move on with play - which can be done in a variety of ways). </p><p></p><p></p><p></p><p>What begs the question - what does it mean to roleplay an imaginary character in a fictional world. I say it means that you determine the characters actions in that world. </p><p></p><p></p><p></p><p>There's no way that the GM declaring actions for the PC doesn't impact what we are talking about above. It may have a minimal effect, but an effect it does have. - And more importantly, if I am right about what it means to take on an imaginary role in a fictional world, it by definition precludes the player from doing that for the period of time the GM is controlling their PC's actions.</p><p></p><p></p><p></p><p>I'm not sure what you mean by control of PC actions in failure conditions. Maybe you can elaborate.</p><p></p><p> </p><p></p><p>If your definition of taking on an imaginary role in a shared fiction is as I elaborated on above then it most definitely does impact their ability to take on an imaginary role in a shared fiction.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7630198, member: 6795602"] Hopefully this explains why this part is so important to me. What does it mean to take on an imaginary role in a shared fiction? That's the crux of the matter. Doesn't a player who takes on an imaginary role of a specific character in a shared fiction of an RPG by necessity determine what actions said imaginary character is taking? That's what is actually meant roleplay in this context right? If that's correct, then isn't your definition actually the same as mine? That a player determines the actions of the character he is portraying in the shared fiction? (I suppose by actions, it's best I clarify as being attempted actions for precisions sake - I say attempted because there is often a disconnect between the players fiction and the DM's fiction which can result in a player stating his character does something that doesn't actually make sense - so the process is to then reconcile the fictions and move on with play - which can be done in a variety of ways). What begs the question - what does it mean to roleplay an imaginary character in a fictional world. I say it means that you determine the characters actions in that world. There's no way that the GM declaring actions for the PC doesn't impact what we are talking about above. It may have a minimal effect, but an effect it does have. - And more importantly, if I am right about what it means to take on an imaginary role in a fictional world, it by definition precludes the player from doing that for the period of time the GM is controlling their PC's actions. I'm not sure what you mean by control of PC actions in failure conditions. Maybe you can elaborate. If your definition of taking on an imaginary role in a shared fiction is as I elaborated on above then it most definitely does impact their ability to take on an imaginary role in a shared fiction. [/QUOTE]
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