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Players choose what their PCs do . . .
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<blockquote data-quote="pemerton" data-source="post: 7630468" data-attributes="member: 42582"><p>Two things in reply:</p><p></p><p>(1) I reiterate what [MENTION=16814]Ovinomancer[/MENTION] says about Bob. Whether or not it can be roleplayed, and counts as roleplaying, has nothing do with the stuff the GM (or other player) is imagining as s/he tells you what has changed about your PC's mental states.</p><p></p><p>(2) You seem to be pre-supposing that the only way that human beings can influence one another's mental states is by way of magic. I see human influence one another's mental states all the time, and I've never seen a human use magic. So I don't agree with yur presuppsition.</p><p></p><p>And one thing here, which goes back to the OP: the player has established that her PC is looking for an escape route. The GM isn't having the player do something <em>additional</em>. The GM is establishing further true descriptoins of what the player has had her PC do - <em>you look at your barred window, thinking it might be an escape route</em>. Of course these are descriptions that the player wouldn't choose if she had her way - that's because she failed her check!</p><p></p><p>But the additional description isn't of an additional action. It's additional description of the same action (<em>looking for an escape route</em>).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7630468, member: 42582"] Two things in reply: (1) I reiterate what [MENTION=16814]Ovinomancer[/MENTION] says about Bob. Whether or not it can be roleplayed, and counts as roleplaying, has nothing do with the stuff the GM (or other player) is imagining as s/he tells you what has changed about your PC's mental states. (2) You seem to be pre-supposing that the only way that human beings can influence one another's mental states is by way of magic. I see human influence one another's mental states all the time, and I've never seen a human use magic. So I don't agree with yur presuppsition. And one thing here, which goes back to the OP: the player has established that her PC is looking for an escape route. The GM isn't having the player do something [I]additional[/I]. The GM is establishing further true descriptoins of what the player has had her PC do - [I]you look at your barred window, thinking it might be an escape route[/I]. Of course these are descriptions that the player wouldn't choose if she had her way - that's because she failed her check! But the additional description isn't of an additional action. It's additional description of the same action ([I]looking for an escape route[/I]). [/QUOTE]
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