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Players choose what their PCs do . . .
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<blockquote data-quote="hawkeyefan" data-source="post: 7630644" data-attributes="member: 6785785"><p>So? There are plenty of things that roleplaying allows for which can either be determined by player decision or by mechanical resolution, depending on the circumstances. </p><p></p><p></p><p></p><p>That’s odd. I would actually argue the opposite. It offers opportunities for roleplaying. </p><p></p><p>Unless you feel that roleplaying means you always get to decide exactly how your character acts at all times. But of so, then why bother with any mechanics at all? </p><p></p><p></p><p></p><p>Sure. Characters change and grow based on what happens to them. Seems fine to me, unless one would prefer some kind of unchanging archetype of a character. Which in and of itself is fine....but then I have yo scratch my head about the importance of character in such a game.</p><p></p><p></p><p></p><p>I suppose this could be true. But I don’t think it’s necessary. I’d expect most players would be quite capable of handling the winking maiden’s impact on their PC without the character being ruined.</p><p></p><p>Also, no matter what, most games do have limits on what you may want for or think about your character. You may want to play a character who is never swayed by others except when he chooses to be. This doesn't seem any more valid than my desire to play a character who never loses at swordplay. I can certainly have that character concept going into the game...but the rules are going to show me otherwise.</p><p></p><p></p><p></p><p>Yeah, I’m aware of how they impact my game. It’s not by removing “true roleplaying”. </p><p></p><p></p><p></p><p>What out of fiction control? No one’s cited any examples that don’t take place within the fiction, at least not that I’ve seen.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7630644, member: 6785785"] So? There are plenty of things that roleplaying allows for which can either be determined by player decision or by mechanical resolution, depending on the circumstances. That’s odd. I would actually argue the opposite. It offers opportunities for roleplaying. Unless you feel that roleplaying means you always get to decide exactly how your character acts at all times. But of so, then why bother with any mechanics at all? Sure. Characters change and grow based on what happens to them. Seems fine to me, unless one would prefer some kind of unchanging archetype of a character. Which in and of itself is fine....but then I have yo scratch my head about the importance of character in such a game. I suppose this could be true. But I don’t think it’s necessary. I’d expect most players would be quite capable of handling the winking maiden’s impact on their PC without the character being ruined. Also, no matter what, most games do have limits on what you may want for or think about your character. You may want to play a character who is never swayed by others except when he chooses to be. This doesn't seem any more valid than my desire to play a character who never loses at swordplay. I can certainly have that character concept going into the game...but the rules are going to show me otherwise. Yeah, I’m aware of how they impact my game. It’s not by removing “true roleplaying”. What out of fiction control? No one’s cited any examples that don’t take place within the fiction, at least not that I’ve seen. [/QUOTE]
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