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Players choose what their PCs do . . .
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<blockquote data-quote="Lanefan" data-source="post: 7630697" data-attributes="member: 29398"><p>The influence isn't direct, however.</p><p></p><p>Ideally it goes <span style="color: #00FF00">GM-at-table ==> <em>magic-in-fiction</em> ==> PC-in-fiction ==> player-at-table</span>. (italics show where the legitimizing game mechanics come in)</p><p></p><p>Short-circuiting it straight to <span style="color: #00FF00">GM-at-table ==> player-at-table</span> is simply the GM taking arbitrary control over what the player does with her PC.</p><p></p><p>The player can cut some of this off by giving more detail as to how-where she's searching before rolling any dice...</p><p></p><p>Yes, and here the GM is simply filling in some of what the player failed to provide - the blame's shared on this one: on the player for not giving enough detail and on the GM for not asking for it.</p><p></p><p>But go back to the example of the winking maiden. When the GM tells the player her PC's heart has just been melted by said wink, what chance has the player had to give any input as to her PC's then-and-there reaction? None. This one's all on the GM: she's trampled all over player agency.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7630697, member: 29398"] The influence isn't direct, however. Ideally it goes [COLOR="#00FF00"]GM-at-table ==> [I]magic-in-fiction[/I] ==> PC-in-fiction ==> player-at-table[/COLOR]. (italics show where the legitimizing game mechanics come in) Short-circuiting it straight to [COLOR="#00FF00"]GM-at-table ==> player-at-table[/COLOR] is simply the GM taking arbitrary control over what the player does with her PC. The player can cut some of this off by giving more detail as to how-where she's searching before rolling any dice... Yes, and here the GM is simply filling in some of what the player failed to provide - the blame's shared on this one: on the player for not giving enough detail and on the GM for not asking for it. But go back to the example of the winking maiden. When the GM tells the player her PC's heart has just been melted by said wink, what chance has the player had to give any input as to her PC's then-and-there reaction? None. This one's all on the GM: she's trampled all over player agency. [/QUOTE]
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