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<blockquote data-quote="Maxperson" data-source="post: 7630952" data-attributes="member: 23751"><p>Yes. Yes there is such a thing as abuse of DM authority in 5e. Here are the roles of the DM from the 5e DMG.</p><p></p><p>"The Dungeon Master gets to wear many hats. As the architect of the campaign, the DM creates adventures by placing monster, traps and treasures for the other players' characters(the adventurers) to discover. As the storyteller, the DM helps the other players visualize what's happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM plays the roles of the monsters and supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them."</p><p></p><p>That's it. He places stuff. He gets to inform me of what my PC sees, such as room contents or if an NPC winks at my PC. He gets to roleplay his monsters and NPCs, such as when an NPC winks at my PC. And he gets to interpret the rules. There is no rule that says the DM gets to run my PC for me. Nor is that part of his roles. </p><p></p><p>Within the above constraints, he gets to narrate the results of MY actions with regard to my PC, not his own, unless something like dominate is in effect. The DM, unless he has a house rule or is abusing his authority cannot play my PC and tell me that my PC's heart warms to a wink.</p><p></p><p>The DMG section about social interaction is entirely about the DM and his NPCs, and how to change their attitude. At no point in the social interaction section where it describes social interaction between players and NPCs is there ANYTHING that enables the DM to force my PC to respond how HE wants to an NPCs wink.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7630952, member: 23751"] Yes. Yes there is such a thing as abuse of DM authority in 5e. Here are the roles of the DM from the 5e DMG. "The Dungeon Master gets to wear many hats. As the architect of the campaign, the DM creates adventures by placing monster, traps and treasures for the other players' characters(the adventurers) to discover. As the storyteller, the DM helps the other players visualize what's happening around them, improvising when the adventurers do something or go somewhere unexpected. As an actor, the DM plays the roles of the monsters and supporting characters, breathing life into them. And as a referee, the DM interprets the rules and decides when to abide by them and when to change them." That's it. He places stuff. He gets to inform me of what my PC sees, such as room contents or if an NPC winks at my PC. He gets to roleplay his monsters and NPCs, such as when an NPC winks at my PC. And he gets to interpret the rules. There is no rule that says the DM gets to run my PC for me. Nor is that part of his roles. Within the above constraints, he gets to narrate the results of MY actions with regard to my PC, not his own, unless something like dominate is in effect. The DM, unless he has a house rule or is abusing his authority cannot play my PC and tell me that my PC's heart warms to a wink. The DMG section about social interaction is entirely about the DM and his NPCs, and how to change their attitude. At no point in the social interaction section where it describes social interaction between players and NPCs is there ANYTHING that enables the DM to force my PC to respond how HE wants to an NPCs wink. [/QUOTE]
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