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<blockquote data-quote="hawkeyefan" data-source="post: 7631025" data-attributes="member: 6785785"><p>Funny, that’s what I was thinking!</p><p></p><p>I have no problem with D&D. I love D&D....I play it all the time. But this is an area of play that doesn’t seem to be a focal point for D&D. A PC being influenced by an NPC in some mechanical way....are there any examples that don’t involve magic? I’m trying to come up with some, and the only thing I can think of is Surprise in combat, but nothing else. </p><p></p><p>Generally speaking, in D&D and similar games, the player always decides how his character feels and how they act and react to the world around them. My understanding is this is your preferred approach to gaming. Am I wrong on either point? </p><p></p><p>If you have another game in mind about all this, feel free to share. But so far, it seems that your stance is that any game that handles this differently than D&D does is not allowing “true roleplaying”. That any PC action or reaction must only come from the player and nowhere else, and that if it does, it’s not roleplaying. </p><p></p><p>So....if I’ve misunderstood your stance or if you want to discuss how this pertains to other games, great.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7631025, member: 6785785"] Funny, that’s what I was thinking! I have no problem with D&D. I love D&D....I play it all the time. But this is an area of play that doesn’t seem to be a focal point for D&D. A PC being influenced by an NPC in some mechanical way....are there any examples that don’t involve magic? I’m trying to come up with some, and the only thing I can think of is Surprise in combat, but nothing else. Generally speaking, in D&D and similar games, the player always decides how his character feels and how they act and react to the world around them. My understanding is this is your preferred approach to gaming. Am I wrong on either point? If you have another game in mind about all this, feel free to share. But so far, it seems that your stance is that any game that handles this differently than D&D does is not allowing “true roleplaying”. That any PC action or reaction must only come from the player and nowhere else, and that if it does, it’s not roleplaying. So....if I’ve misunderstood your stance or if you want to discuss how this pertains to other games, great. [/QUOTE]
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