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<blockquote data-quote="Fenris-77" data-source="post: 7631030" data-attributes="member: 6993955"><p>I think you'll find that you'll get very little opposition to a PC being Held and then Levitated (and then dropped into a pit I guess). People understand the mechanics and there were probably saves or something involved. But when there isn't that comfortable buffer of mechanics to fall back on people treat the whole thing very differently, which I also find very interesting, since the difference in actual effect is minimal to nonexistent (you get dropped in a pit either way and can't do anything about it once it's happening).</p><p></p><p>Say you did all the rolling behind a screen, all the saves and whatever, and then just narrated the effect. I suspect you'd get a ton of push back about it that you wouldn't get if the players rolled (and failed) the same saves and suffered the same effect. Maybe even as much push back as you'd get if they couldn't see the mechanic behind the curtain at all.</p><p></p><p>There's something in there that's key to the RPG experience but I can't quite put my finger on it.</p><p></p><p>As to the wink, I agree, there probably is a scenario where it makes sense, but it's going to be off the beaten track as far as systems go.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7631030, member: 6993955"] I think you'll find that you'll get very little opposition to a PC being Held and then Levitated (and then dropped into a pit I guess). People understand the mechanics and there were probably saves or something involved. But when there isn't that comfortable buffer of mechanics to fall back on people treat the whole thing very differently, which I also find very interesting, since the difference in actual effect is minimal to nonexistent (you get dropped in a pit either way and can't do anything about it once it's happening). Say you did all the rolling behind a screen, all the saves and whatever, and then just narrated the effect. I suspect you'd get a ton of push back about it that you wouldn't get if the players rolled (and failed) the same saves and suffered the same effect. Maybe even as much push back as you'd get if they couldn't see the mechanic behind the curtain at all. There's something in there that's key to the RPG experience but I can't quite put my finger on it. As to the wink, I agree, there probably is a scenario where it makes sense, but it's going to be off the beaten track as far as systems go. [/QUOTE]
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