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<blockquote data-quote="Umbran" data-source="post: 7631046" data-attributes="member: 177"><p>(emphasis mine)</p><p></p><p>This is the meat of it, really. We are talking, in the end, about TRUST.</p><p></p><p>When there are mechanics that the table all agreed to use underlying narrated events, we generally extend trust to the result. We typically see it as "fair", even if we are somewhat surprised by the result.</p><p></p><p>When we don't have the mechanics, the question of trust comes into play. It also comes into play when there are actually mechanics, but we are not familiar with them - pemerton's story above sits as an example - in the game he was playing, narration of the character moving across the room to introduce a complication was *within mechaical bounds*. Folks who play D&D, however, don't generally play under such mechanics, and they then fail to extend trust.</p><p></p><p>This is where a lot of conflict ton such issues arises - I've been working with my group for something like a decade. They trust me not to screw them over on a whim. Folks reading about my session on the message boards don't really know me from Adam, don't trust me, and worry that I might be screwing my players over on a whim.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7631046, member: 177"] (emphasis mine) This is the meat of it, really. We are talking, in the end, about TRUST. When there are mechanics that the table all agreed to use underlying narrated events, we generally extend trust to the result. We typically see it as "fair", even if we are somewhat surprised by the result. When we don't have the mechanics, the question of trust comes into play. It also comes into play when there are actually mechanics, but we are not familiar with them - pemerton's story above sits as an example - in the game he was playing, narration of the character moving across the room to introduce a complication was *within mechaical bounds*. Folks who play D&D, however, don't generally play under such mechanics, and they then fail to extend trust. This is where a lot of conflict ton such issues arises - I've been working with my group for something like a decade. They trust me not to screw them over on a whim. Folks reading about my session on the message boards don't really know me from Adam, don't trust me, and worry that I might be screwing my players over on a whim. [/QUOTE]
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