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<blockquote data-quote="Tony Vargas" data-source="post: 7631059" data-attributes="member: 996"><p>You might also find there's resistance to adding mechanics to cover something of the sort, or even to applying existing mechanics. </p><p></p><p>For instance, if there's a mechanic to tell or detect lies, a player who invokes such a mechanic to confirm his suspicion an NPC is lying, and fails, may continue on the assumption of falsehood, because he failed. </p><p> Depends on the expectations and conventions of the group. Back in the day, rolling a lot of stuff behind the screen, or calling for rolls without explaining what they were until the result was known (a 20? Ouch, that can't be under your DEX! A 1? Ouch, failed that save!) was SOP.</p><p></p><p> Good faith, maybe?</p><p></p><p></p><p> Some systems are just open to abuse or limited in scope. At that point, it's a matter of trust.</p><p></p><p>OTOH, some systems cover stuff like that. For instance, if you decide to impose an RP limitation on your character on Hero, you get points back for defining it as a psychological limitation (which, ironically, is not technically a limitation, but a disadvantage). Depending on how many points you take, you may be able to make a check to overcome your issues and act rationally in spite if them. And, related mechanics can model outside influences, as well.</p><p></p><p> Or, yes it is flawed, or just limited in scope, or running aground on expectations, but if you're all playing in good faith, you can still reach a reasonable resolution.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7631059, member: 996"] You might also find there's resistance to adding mechanics to cover something of the sort, or even to applying existing mechanics. For instance, if there's a mechanic to tell or detect lies, a player who invokes such a mechanic to confirm his suspicion an NPC is lying, and fails, may continue on the assumption of falsehood, because he failed. Depends on the expectations and conventions of the group. Back in the day, rolling a lot of stuff behind the screen, or calling for rolls without explaining what they were until the result was known (a 20? Ouch, that can't be under your DEX! A 1? Ouch, failed that save!) was SOP. Good faith, maybe? Some systems are just open to abuse or limited in scope. At that point, it's a matter of trust. OTOH, some systems cover stuff like that. For instance, if you decide to impose an RP limitation on your character on Hero, you get points back for defining it as a psychological limitation (which, ironically, is not technically a limitation, but a disadvantage). Depending on how many points you take, you may be able to make a check to overcome your issues and act rationally in spite if them. And, related mechanics can model outside influences, as well. Or, yes it is flawed, or just limited in scope, or running aground on expectations, but if you're all playing in good faith, you can still reach a reasonable resolution. [/QUOTE]
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