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<blockquote data-quote="pemerton" data-source="post: 7631105" data-attributes="member: 42582"><p>Upthread the notion of <em>roleplaying</em> - what it is, what it isn't - was raised.</p><p></p><p>The closest to a consensus position that was put forward was that it involved <em>playing the role of a character in a fictional world</em>. In a RPG, there is an additional element of <em>advocacy </em>for the character on account of it being a <em>game</em>, where the participants therefore in some sense aspire to do well.</p><p></p><p>A number of posters - with [MENTION=6795602]FrogReaver[/MENTION] in the forefront - seem to take it that (at least in the context of RPGing) roleplaying also involves or requires <em>establishing and maintaining a conception of the character one is playing</em>.</p><p></p><p>I'm curious about this. Is this a particularly strong or focused version of <em>advocacy</em>? Something else?</p><p></p><p>And why are PC emotional states such a focus of discussion in relation to it? If my character is Conan the Barbarian, who - <a href="http://gutenberg.net.au/ebooks06/0600811h.html" target="_blank">as we all know</a> - "came . . . black-haired, sullen eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet", then maybe being a throne-treader is more central to my character conception than exercising control over my character's melancholies and mirths (and lusts, for that matter).</p><p></p><p>And going back to advocacy - isn't one typical feature of RPG play to <em>test the player's conception of his/her PC</em>? Am I really as righteous as I think? As resistant to temptation? As capable of conquest?</p><p></p><p>There are any number of ways a game can test such things. But it's not clear why the arena for testing should, on some principled ground, exclude the emotional life of the PC but not his/her physical life.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7631105, member: 42582"] Upthread the notion of [I]roleplaying[/I] - what it is, what it isn't - was raised. The closest to a consensus position that was put forward was that it involved [I]playing the role of a character in a fictional world[/I]. In a RPG, there is an additional element of [I]advocacy [/I]for the character on account of it being a [I]game[/I], where the participants therefore in some sense aspire to do well. A number of posters - with [MENTION=6795602]FrogReaver[/MENTION] in the forefront - seem to take it that (at least in the context of RPGing) roleplaying also involves or requires [I]establishing and maintaining a conception of the character one is playing[/I]. I'm curious about this. Is this a particularly strong or focused version of [I]advocacy[/I]? Something else? And why are PC emotional states such a focus of discussion in relation to it? If my character is Conan the Barbarian, who - [url=http://gutenberg.net.au/ebooks06/0600811h.html]as we all know[/url] - "came . . . black-haired, sullen eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandalled feet", then maybe being a throne-treader is more central to my character conception than exercising control over my character's melancholies and mirths (and lusts, for that matter). And going back to advocacy - isn't one typical feature of RPG play to [I]test the player's conception of his/her PC[/I]? Am I really as righteous as I think? As resistant to temptation? As capable of conquest? There are any number of ways a game can test such things. But it's not clear why the arena for testing should, on some principled ground, exclude the emotional life of the PC but not his/her physical life. [/QUOTE]
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