Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Post new thread
Create wiki page
Community supporters
All threads
Latest threads
Hot threads
New posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Resources
Latest reviews
Search resources
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
EN Publishing
EN5ider
Level Up: Advanced 5E
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Post new thread
Create wiki page
Community supporters
All threads
Latest threads
Hot threads
New posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
NOW LIVE FOR 14 DAYS ONLY! --
Enchanted Trinkets II for D&D 5th Edition
on Kickstarter! More enchanted trinkets for your 5th Edition game in a new softcover compilation!
log in
or
register
to remove this ad
Home
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7631721" data-attributes="member: 6795602"><p>I thought I'd come back to the opening post.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Contrary to Donald Davidson's opinion, there is one action (attempting to flip the switch) and 4 reactions (each reaction is an action directly resulting from the previous action in the action-reaction chain).</p> <p style="margin-left: 20px">1. The switch was successful flipped</p> <p style="margin-left: 20px">2. The switch being flipped successfully completed the circuit to provide power to the lightbulb</p> <p style="margin-left: 20px">3. The Lightbulb successfully had it's filament heat up and produce light.</p> <p style="margin-left: 20px">4. The burglar successfully seen the light from the lightbulb</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Each of those results is it's own action. They happen in sequence, an extradionarily fast sequence but a sequence nonetheless. Each is a direct reaction to the previous action in the sequence (All reactions themselves being actions).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I believe that every non-instantaneous scene can be subdivided into an infinite number of smaller and smaller actions depending on the granularity that we desire the detail to be. In math terms we might say that every action-reaction sequence is a continuous function of actions.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p></p><p>I think calling the reactions descriptions does a disservice to them. I do think it's a big deal about who gets to narrate the reactions. (Leaving out the controversial bits of this thread)</p><p></p><p></p><p></p><p>Sure. But should the game allow the player to state the orc was stabbed by his sword and then also narrate the reaction that the orc died by the sword stab. I think there's still an open question on the impact to roleplaying when it comes to giving the player that ability.</p><p></p><p></p><p></p><p>yes, but what impacts does it have on the game and on roleplaying in general. That's the real question.</p><p></p><p></p><p></p><p>Only if your are playing a game where the DM can dictate all PC reactions (which are actions). That's seems to be a fairly controversial set of mechanics though.</p><p></p><p></p><p></p><p>Most every DM railroads to some extent. They don't do it in the perjorative sense though (which tends to be more about degree than substance IMO). </p><p></p><p>I think you are right, that recognizing that the DM has authority to dictate many reactions is important to the discussion of player agency.</p><p></p><p></p><p></p><p>PC's establish their "thin actions as you phrased it" Dm establishes the reactions that he is permitted to establish. Players establish any additional reactions to those reactions, which can then become an action such that the chain can repeat itself.</p><p></p><p>I'll have to ponder on the pros and cons some more.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7631721, member: 6795602"] I thought I'd come back to the opening post. [INDENT] Contrary to Donald Davidson's opinion, there is one action (attempting to flip the switch) and 4 reactions (each reaction is an action directly resulting from the previous action in the action-reaction chain). 1. The switch was successful flipped 2. The switch being flipped successfully completed the circuit to provide power to the lightbulb 3. The Lightbulb successfully had it's filament heat up and produce light. 4. The burglar successfully seen the light from the lightbulb Each of those results is it's own action. They happen in sequence, an extradionarily fast sequence but a sequence nonetheless. Each is a direct reaction to the previous action in the sequence (All reactions themselves being actions). I believe that every non-instantaneous scene can be subdivided into an infinite number of smaller and smaller actions depending on the granularity that we desire the detail to be. In math terms we might say that every action-reaction sequence is a continuous function of actions. [/INDENT] I think calling the reactions descriptions does a disservice to them. I do think it's a big deal about who gets to narrate the reactions. (Leaving out the controversial bits of this thread) Sure. But should the game allow the player to state the orc was stabbed by his sword and then also narrate the reaction that the orc died by the sword stab. I think there's still an open question on the impact to roleplaying when it comes to giving the player that ability. yes, but what impacts does it have on the game and on roleplaying in general. That's the real question. Only if your are playing a game where the DM can dictate all PC reactions (which are actions). That's seems to be a fairly controversial set of mechanics though. Most every DM railroads to some extent. They don't do it in the perjorative sense though (which tends to be more about degree than substance IMO). I think you are right, that recognizing that the DM has authority to dictate many reactions is important to the discussion of player agency. PC's establish their "thin actions as you phrased it" Dm establishes the reactions that he is permitted to establish. Players establish any additional reactions to those reactions, which can then become an action such that the chain can repeat itself. I'll have to ponder on the pros and cons some more. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
Top