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<blockquote data-quote="Gorgon Zee" data-source="post: 7631856" data-attributes="member: 75787"><p>What I have learned form this thread is that when I run a game where some of the players are die-hard simulationists who need rules for everything the GM does, when I want to have someone fall in love, all I should do is this:</p><p></p><p><em>GM: The maiden winks at you ... what's your will / determination / mental resistance ?</em></p><p><em>Player: <number></em></p><p><em>GM: <Rolls behind screen> your heart is melted by the wink.</em></p><p><em></em></p><p>So the interesting thing here is that if the GM is actually doing some sort of rule, everyone is happy. If the GM is not, then half the people are furious. But this is completely not observable, and so it boils down to "do I trust the GM to be fair?"</p><p></p><p>This is exactly the same situation as if the GM doesn't roll dice. If the GM says "The maiden winks at you and melts your heart" without consulting rules, it's the same thing -- do I trust the GM? If I do, then great, something fun will happen. If I don't, then I'm upset.</p><p></p><p>Consulting rules makes zero difference here. It's just a question of whether or not you trust the GM to set up the game to be fun. Adding a veneer of rules on top is just a comfort blanket for gamers who really like rules</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 7631856, member: 75787"] What I have learned form this thread is that when I run a game where some of the players are die-hard simulationists who need rules for everything the GM does, when I want to have someone fall in love, all I should do is this: [I]GM: The maiden winks at you ... what's your will / determination / mental resistance ? Player: <number> GM: <Rolls behind screen> your heart is melted by the wink. [/I] So the interesting thing here is that if the GM is actually doing some sort of rule, everyone is happy. If the GM is not, then half the people are furious. But this is completely not observable, and so it boils down to "do I trust the GM to be fair?" This is exactly the same situation as if the GM doesn't roll dice. If the GM says "The maiden winks at you and melts your heart" without consulting rules, it's the same thing -- do I trust the GM? If I do, then great, something fun will happen. If I don't, then I'm upset. Consulting rules makes zero difference here. It's just a question of whether or not you trust the GM to set up the game to be fun. Adding a veneer of rules on top is just a comfort blanket for gamers who really like rules [/QUOTE]
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