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<blockquote data-quote="pemerton" data-source="post: 7632895" data-attributes="member: 42582"><p>I don't see how this could be a general truth about RPGing. Maybe it's a truth about a certain sort of approach to D&D, Classic Traveller and maybe RQ.</p><p></p><p>In Marvel Heroic RP, combat - ie fisticuffs between superheroes and supervillains - isn't a result of failing to overcome challenges in some other fashion. It's how heroes defeat villains!</p><p></p><p>In Prince Valiant, a joust can be anything from friendly sport to a duel of honour. It's not normally the result of faiur in some other domain of challenge.</p><p></p><p>Etc.</p><p></p><p>Just to add to my post half-a-dozen or so upthread, and also [MENTION=16814]Ovinomancer[/MENTION]'s post just upthread of that - what you describe here is an <em>offer</em>, not a challenge. It invites the player to make a calculation or choice of some sort.</p><p></p><p>You could elaborate on the scenario, so that in some way this is the culmination of a series of events in the fiction - a bit like Ovinomancer's story of the knight on a quest, or my actual play example of Nightcrawler discovering he's neither as nice nor as devout as he thought.</p><p></p><p>Not all character change or development need be the result of failed checks. It can come about from fidelity to the fiction. But that fiction won't have been established solely by the player!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7632895, member: 42582"] I don't see how this could be a general truth about RPGing. Maybe it's a truth about a certain sort of approach to D&D, Classic Traveller and maybe RQ. In Marvel Heroic RP, combat - ie fisticuffs between superheroes and supervillains - isn't a result of failing to overcome challenges in some other fashion. It's how heroes defeat villains! In Prince Valiant, a joust can be anything from friendly sport to a duel of honour. It's not normally the result of faiur in some other domain of challenge. Etc. Just to add to my post half-a-dozen or so upthread, and also [MENTION=16814]Ovinomancer[/MENTION]'s post just upthread of that - what you describe here is an [I]offer[/I], not a challenge. It invites the player to make a calculation or choice of some sort. You could elaborate on the scenario, so that in some way this is the culmination of a series of events in the fiction - a bit like Ovinomancer's story of the knight on a quest, or my actual play example of Nightcrawler discovering he's neither as nice nor as devout as he thought. Not all character change or development need be the result of failed checks. It can come about from fidelity to the fiction. But that fiction won't have been established solely by the player! [/QUOTE]
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