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<blockquote data-quote="Guest 6801328" data-source="post: 7633094"><p>What I'm struggling with here is to understand the point you are making about risk.</p><p></p><p>I do get that risk and uncertainty make (or can make) games more exciting. But the consequence of a risk gone awry does matter. Traditionally (at least in my experience) in an RPG some of the things exposed to risk are:</p><p> - Health/Life</p><p> - Treasure/Possessions</p><p> - Allies</p><p> - Reputation</p><p> - XP/Levels (in older versions of D&D, for example)</p><p> - Maybe some other stuff I'm not thinking off at the moment.</p><p></p><p>Sure, "Character Concept" could be added to this list. But I'm not sure what that achieves, except to annoy people who think they should be in control of the concept. How about forcibly changing the character's name? Their physical description? Their class?</p><p></p><p>Oh, wait, real life example: the now-defunct Girdle of Femininity/Masculinity. Which you will note didn't make the cut for 5e. That adds (or used to add) another kind of risk. Does it make the game better to forcibly change the gender of a character? </p><p></p><p>Your answer may be 'yes', and if so that's illuminating. My answer would be 'no', except as comic relief, and maybe that gets to the heart of the difference in viewpoint.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7633094"] What I'm struggling with here is to understand the point you are making about risk. I do get that risk and uncertainty make (or can make) games more exciting. But the consequence of a risk gone awry does matter. Traditionally (at least in my experience) in an RPG some of the things exposed to risk are: - Health/Life - Treasure/Possessions - Allies - Reputation - XP/Levels (in older versions of D&D, for example) - Maybe some other stuff I'm not thinking off at the moment. Sure, "Character Concept" could be added to this list. But I'm not sure what that achieves, except to annoy people who think they should be in control of the concept. How about forcibly changing the character's name? Their physical description? Their class? Oh, wait, real life example: the now-defunct Girdle of Femininity/Masculinity. Which you will note didn't make the cut for 5e. That adds (or used to add) another kind of risk. Does it make the game better to forcibly change the gender of a character? Your answer may be 'yes', and if so that's illuminating. My answer would be 'no', except as comic relief, and maybe that gets to the heart of the difference in viewpoint. [/QUOTE]
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