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Players choose what their PCs do . . .
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<blockquote data-quote="Lanefan" data-source="post: 7633595" data-attributes="member: 29398"><p>Why does it have to be limited to a binary pass-fail outcome, is my question.</p><p></p><p>Having the goals of getting the piece of pumpkin pie and getting the piece of apple pie leads to at least four possible outcomes:</p><p></p><p>1. You get both.</p><p>2. You get apple but not pumpkin.</p><p>3. You get pumpkin but not apple.</p><p>4. You get neither.</p><p></p><p>And this is ignoring any nuances and-or repercussions arising from any specific character-testing things you had to do or not do in these pie-acquiring attempts.</p><p></p><p>I suspect you're using the word 'challenge' to mean something very specific and mechanical that has only two possible outcomes - succeed or fail - but I'm not at all sure everyone else here is using 'challenge' to mean that same thing. I know I'm not: when I refer to a 'challenge' I refer to an obstacle or decision or task the dealing-with of which may have numerous possible outcomes, with straight 'succeed' or straight 'fail' only sometimes being included.</p><p></p><p>If a failure on an attempted action can mean you've instead done (or tried) a completely different action then fair enough, but be aware it might step on the toes of player agency a little.</p><p></p><p>PC action declaration (in form of attempted actions) is the purview of the player unless unusual circumstances dictate otherwise. Determining the results of said declaraction is often the purview of game mechanics, and narrating what that determined result looks like in the fiction is (usually) the purview of the GM. Seems simple enough - why mess with it?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7633595, member: 29398"] Why does it have to be limited to a binary pass-fail outcome, is my question. Having the goals of getting the piece of pumpkin pie and getting the piece of apple pie leads to at least four possible outcomes: 1. You get both. 2. You get apple but not pumpkin. 3. You get pumpkin but not apple. 4. You get neither. And this is ignoring any nuances and-or repercussions arising from any specific character-testing things you had to do or not do in these pie-acquiring attempts. I suspect you're using the word 'challenge' to mean something very specific and mechanical that has only two possible outcomes - succeed or fail - but I'm not at all sure everyone else here is using 'challenge' to mean that same thing. I know I'm not: when I refer to a 'challenge' I refer to an obstacle or decision or task the dealing-with of which may have numerous possible outcomes, with straight 'succeed' or straight 'fail' only sometimes being included. If a failure on an attempted action can mean you've instead done (or tried) a completely different action then fair enough, but be aware it might step on the toes of player agency a little. PC action declaration (in form of attempted actions) is the purview of the player unless unusual circumstances dictate otherwise. Determining the results of said declaraction is often the purview of game mechanics, and narrating what that determined result looks like in the fiction is (usually) the purview of the GM. Seems simple enough - why mess with it? [/QUOTE]
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