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Players choose what their PCs do . . .
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<blockquote data-quote="pemerton" data-source="post: 7634301" data-attributes="member: 42582"><p>Yes, I mean <em>faithfulness</em> to what the unfolding fiction reveals about the character. Not <em>accuracy</em>. I was trying to build on what [MENTION=16586]Campbell[/MENTION] had said.</p><p></p><p></p><p>There's the example that's been given by [MENTION=177]Umbran[/MENTION].</p><p></p><p>Here's another example, which is based on an actual play experience I had many years ago now. The basic structure of the example is not too different from [MENTION=177]Umbran[/MENTION]'s.</p><p></p><p>One of the PCs was a paladin. He was a member of an order devoted to the relief of suffering and freeing victimes of torture and slavery The system was Rolemaster - for those not familiar with it, RM uses crit rolls as its main mechanic for resolving hurt in combat; and it's very common for foes to be defeated in combat without being killed - they're knocked out, or disabled, or stunned, or whatever.</p><p></p><p>At 5th level the player of the paladin hit an NPC in combat, and then rolled a 00 crit - decapitation. It was the first time he had killed a person. It caused a crisis of faith: <em>can I be the person of faith that I aspire to be, <u>and</u> be a killer</em>?</p><p></p><p>There is no mechanical test that will answer this question. It's been prompted by a mechanical resolution process, but not one that was intended to make this particular question salient. Future action declarations will also matter: for instance, if the character sets out to avoid killing he might fail to do so because of the vicissitudes of action resolution.</p><p></p><p>It also illustrates what I said above about the need for multiple scenes. You can't establish this character, generate the crisis, and then see what happens, in a single short episode of play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7634301, member: 42582"] Yes, I mean [I]faithfulness[/I] to what the unfolding fiction reveals about the character. Not [I]accuracy[/I]. I was trying to build on what [MENTION=16586]Campbell[/MENTION] had said. There's the example that's been given by [MENTION=177]Umbran[/MENTION]. Here's another example, which is based on an actual play experience I had many years ago now. The basic structure of the example is not too different from [MENTION=177]Umbran[/MENTION]'s. One of the PCs was a paladin. He was a member of an order devoted to the relief of suffering and freeing victimes of torture and slavery The system was Rolemaster - for those not familiar with it, RM uses crit rolls as its main mechanic for resolving hurt in combat; and it's very common for foes to be defeated in combat without being killed - they're knocked out, or disabled, or stunned, or whatever. At 5th level the player of the paladin hit an NPC in combat, and then rolled a 00 crit - decapitation. It was the first time he had killed a person. It caused a crisis of faith: [I]can I be the person of faith that I aspire to be, [U]and[/U] be a killer[/I]? There is no mechanical test that will answer this question. It's been prompted by a mechanical resolution process, but not one that was intended to make this particular question salient. Future action declarations will also matter: for instance, if the character sets out to avoid killing he might fail to do so because of the vicissitudes of action resolution. It also illustrates what I said above about the need for multiple scenes. You can't establish this character, generate the crisis, and then see what happens, in a single short episode of play. [/QUOTE]
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