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Players choose what their PCs do . . .
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<blockquote data-quote="Maxperson" data-source="post: 7634324" data-attributes="member: 23751"><p>This is what I have been saying. Something happens outside of the control of the player that can have a profound effect on the PC. Now the hard choice is happening. </p><p></p><p>In this example, there is one difference from what I have been talking about, and one possible difference. The difference is the multiple scene aspect. I agree with that actually. Generally(not always) it will take multiple examples of the PC going one way or the other to determine the answer or demonstrate that initial answer is set in stone. The possible difference is whether or not you the DM forced the crisis of faith on the player or if the player chose it himself. Your example doesn't say. </p><p></p><p>I'm arguing that it's up to the player to decide whether a crisis of faith is happening. I can see it going either way. The paladin isn't torturing or enslaving those he is fighting, and those he kills won't be suffering any longer. In the example above, it was actually a fairly quick death, so suffering would be very minimal. The act might or might not spark a crisis of faith. In fact, I would think a longer combat with more wounds and an enemy that lives, would be more likely to spark the crisis, as cuts, bruises, broken bones, chopped off hands, etc. would inflict far more suffering on an enemy.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7634324, member: 23751"] This is what I have been saying. Something happens outside of the control of the player that can have a profound effect on the PC. Now the hard choice is happening. In this example, there is one difference from what I have been talking about, and one possible difference. The difference is the multiple scene aspect. I agree with that actually. Generally(not always) it will take multiple examples of the PC going one way or the other to determine the answer or demonstrate that initial answer is set in stone. The possible difference is whether or not you the DM forced the crisis of faith on the player or if the player chose it himself. Your example doesn't say. I'm arguing that it's up to the player to decide whether a crisis of faith is happening. I can see it going either way. The paladin isn't torturing or enslaving those he is fighting, and those he kills won't be suffering any longer. In the example above, it was actually a fairly quick death, so suffering would be very minimal. The act might or might not spark a crisis of faith. In fact, I would think a longer combat with more wounds and an enemy that lives, would be more likely to spark the crisis, as cuts, bruises, broken bones, chopped off hands, etc. would inflict far more suffering on an enemy. [/QUOTE]
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