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Players choose what their PCs do . . .
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<blockquote data-quote="FrogReaver" data-source="post: 7634682" data-attributes="member: 6795602"><p>I appreciate the actual response! Thank you. I think if what you suggest here is the case then it will be easy for you to show I'm wrong. So let's see what you said.</p><p></p><p></p><p></p><p>Sounds good so far</p><p></p><p></p><p></p><p>Remember how frustrated you got when you thought I was putting words in your mouth. Please have some empathy and don't inadvertently do the same to me. </p><p></p><p> <em><strong><p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Verdana'"> </span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"><span style="color: #333333"><span style="font-family: 'Verdana'">Sure, there are additional requirements to table play. No argument there. </span></span></p></p> <p style="text-align: left"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'">Not in the example I provided. There is no additional requirement from any source that the NPC's persuasion attempt succeed even if he rolled well.</span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'">this isn't a requirement in the example I provided. The player is free to have his or her character act as he sees without relying on the table or Gm's understanding of his character.</span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'">The example was a simple persuasion scenario that could easily occur in D&D. There's no path at the moment of persuasion, just are you persuaded or not. In either system I imagine you can roleplay that persuasion quite a bit differently without invalidating the initial determination that you were persuaded to do something.</span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></p></p> <p style="text-align: left"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'">Ideally the players primary goal is to have their character act like their character would act.</span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'">Most of the restrictions you wanted to place on my example aren't actually necessary. It does work as described. I am getting the impression that your argument is that if it did work as described that I would be totally right in my assessment that adding the additional mechanical resolution step would add nothing?</span></span></p></strong></em></p><p style="text-align: left"><em><strong><span style="color: #333333"><span style="font-family: 'Verdana'"></span></span></p><p></strong></em></p><p></p><p></p><p>I tried to ask what was gained by doing this the way you are proposing. I would love to know the answer to that so I could form the same conclusion you just did - because if there is something gained I can get to the neither is better or worse, just different.</p><p></p><p>EDIT: Formatting borked and can't turn off bold (that I never turned on in the first place)</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7634682, member: 6795602"] I appreciate the actual response! Thank you. I think if what you suggest here is the case then it will be easy for you to show I'm wrong. So let's see what you said. Sounds good so far Remember how frustrated you got when you thought I was putting words in your mouth. Please have some empathy and don't inadvertently do the same to me. [I][B][LEFT][COLOR=#333333][FONT=Verdana] [LEFT][COLOR=#333333][FONT=Verdana]Sure, there are additional requirements to table play. No argument there. [/FONT][/COLOR][/LEFT] Not in the example I provided. There is no additional requirement from any source that the NPC's persuasion attempt succeed even if he rolled well. this isn't a requirement in the example I provided. The player is free to have his or her character act as he sees without relying on the table or Gm's understanding of his character. The example was a simple persuasion scenario that could easily occur in D&D. There's no path at the moment of persuasion, just are you persuaded or not. In either system I imagine you can roleplay that persuasion quite a bit differently without invalidating the initial determination that you were persuaded to do something. [LEFT][COLOR=#333333][FONT=Verdana][/FONT][/COLOR][/LEFT] Ideally the players primary goal is to have their character act like their character would act. Most of the restrictions you wanted to place on my example aren't actually necessary. It does work as described. I am getting the impression that your argument is that if it did work as described that I would be totally right in my assessment that adding the additional mechanical resolution step would add nothing? [/FONT][/COLOR][/LEFT] [/B][/I] I tried to ask what was gained by doing this the way you are proposing. I would love to know the answer to that so I could form the same conclusion you just did - because if there is something gained I can get to the neither is better or worse, just different. EDIT: Formatting borked and can't turn off bold (that I never turned on in the first place) [/QUOTE]
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