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<blockquote data-quote="hawkeyefan" data-source="post: 7634849" data-attributes="member: 6785785"><p>I’m questioning your definition because I don’t know how it works. I can’t comment on what [MENTION=99817]chaochou[/MENTION] thinks, but I expect that it would likely depend on the system in place. He probably views things one way for Burning Wheel, and another for Blades in the Dark, and yet another for D&D. </p><p></p><p>It sounds to me like you want players to play true to their character, right? So if someone’s playing a paladin whose vows include a vow of chastity, you’d expect the player to roleplay the character accordingly. Now, he could be devoutly chaste or it could be something he struggles with...really, it’s up to the player how he decides to play it. Right?</p><p></p><p>If the above is all true, then how can you ever say a player is “cheating” in what they decide? So yeah, if the player always takes the most expedient route, always makes the easiest choice...how is this a negative? </p><p></p><p>It is simply what the player decided for their character and they are the sole authority of that character’s thoughts and feelings and decisions. How can the player ever ignore their character conceptualization when they alone can make decisions about it? </p><p></p><p>In the absence of rules of some sort, how can any decision the player makes be cheating? There are literally no rules to break.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7634849, member: 6785785"] I’m questioning your definition because I don’t know how it works. I can’t comment on what [MENTION=99817]chaochou[/MENTION] thinks, but I expect that it would likely depend on the system in place. He probably views things one way for Burning Wheel, and another for Blades in the Dark, and yet another for D&D. It sounds to me like you want players to play true to their character, right? So if someone’s playing a paladin whose vows include a vow of chastity, you’d expect the player to roleplay the character accordingly. Now, he could be devoutly chaste or it could be something he struggles with...really, it’s up to the player how he decides to play it. Right? If the above is all true, then how can you ever say a player is “cheating” in what they decide? So yeah, if the player always takes the most expedient route, always makes the easiest choice...how is this a negative? It is simply what the player decided for their character and they are the sole authority of that character’s thoughts and feelings and decisions. How can the player ever ignore their character conceptualization when they alone can make decisions about it? In the absence of rules of some sort, how can any decision the player makes be cheating? There are literally no rules to break. [/QUOTE]
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