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<blockquote data-quote="Ovinomancer" data-source="post: 7634877" data-attributes="member: 16814"><p>Why, when discussing the ways that you can do something in RPGs, should D&D be the baseline assumption? Because it's popular? That seems a silly assertion to make, that you have to assume the popular way to do something in order to talk about ways you can do something.</p><p></p><p>The base here is RPGs. D&D is a big contender -- how it does things should definitely be in-bounds. But, D&D being in-bounds doesn't mean everything else is out-of-bounds. Or that just understanding how D&D does things means you have an understanding of how it can be done. D&D does social pillar stuff very poorly. So poorly that it's either been broken (3.x diplomancers) or almost non-existent (every other edition except, maybe, 4e, and then only if you squinted and imported some non-D&D ideas). Locking the discussion into having to baseline with D&D's bad performance seems like a tremendous way to handicap any useful discussion. Let's not.</p><p></p><p>I'm happy to talk about how D&D works. I'm happy to talk about where I find it does okay, where it shines, and where I avoid because it's terrible. I'm running my weekly 5e game right now (on dinner break), and enjoying it. So, I'm obviously not hostile to D&D. I just don't believe it's the best thing since sliced bread, either -- I look at it a lot more honestly these days.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7634877, member: 16814"] Why, when discussing the ways that you can do something in RPGs, should D&D be the baseline assumption? Because it's popular? That seems a silly assertion to make, that you have to assume the popular way to do something in order to talk about ways you can do something. The base here is RPGs. D&D is a big contender -- how it does things should definitely be in-bounds. But, D&D being in-bounds doesn't mean everything else is out-of-bounds. Or that just understanding how D&D does things means you have an understanding of how it can be done. D&D does social pillar stuff very poorly. So poorly that it's either been broken (3.x diplomancers) or almost non-existent (every other edition except, maybe, 4e, and then only if you squinted and imported some non-D&D ideas). Locking the discussion into having to baseline with D&D's bad performance seems like a tremendous way to handicap any useful discussion. Let's not. I'm happy to talk about how D&D works. I'm happy to talk about where I find it does okay, where it shines, and where I avoid because it's terrible. I'm running my weekly 5e game right now (on dinner break), and enjoying it. So, I'm obviously not hostile to D&D. I just don't believe it's the best thing since sliced bread, either -- I look at it a lot more honestly these days. [/QUOTE]
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