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<blockquote data-quote="Ovinomancer" data-source="post: 7635197" data-attributes="member: 16814"><p>I think that the default for D&D is that the GM can ask the player for a change to the mental state of the PC. I think this is important to D&D because the GM enjoys broad authority to directly change the PC's physical state, and has control over the fictional positioning at all times. Therefore, this narrow player authority is both important and essentially the third rail of D&D.</p><p></p><p>I agree 4e opened the door through the vague nature of skill challenges to alter this, both by giving players the ability to encroach into fictional authorities and the GM into PC mental authorities. This requires importing a form of play otherwise lacking in 4e, and, IMO, was a key part of the difficulty of adaptation to 4e. I played 4e for awhile before leaving it for a game that did even more narrative sharing, just more explicitly. Had I realized at the time that 4e worked well in tgat style, I'd have played it more/longer.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7635197, member: 16814"] I think that the default for D&D is that the GM can ask the player for a change to the mental state of the PC. I think this is important to D&D because the GM enjoys broad authority to directly change the PC's physical state, and has control over the fictional positioning at all times. Therefore, this narrow player authority is both important and essentially the third rail of D&D. I agree 4e opened the door through the vague nature of skill challenges to alter this, both by giving players the ability to encroach into fictional authorities and the GM into PC mental authorities. This requires importing a form of play otherwise lacking in 4e, and, IMO, was a key part of the difficulty of adaptation to 4e. I played 4e for awhile before leaving it for a game that did even more narrative sharing, just more explicitly. Had I realized at the time that 4e worked well in tgat style, I'd have played it more/longer. [/QUOTE]
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