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<blockquote data-quote="Manbearcat" data-source="post: 7636848" data-attributes="member: 6696971"><p>If you've never been a grappler, it will be a little bit difficult to attempt to convey things conceptually, but Chess (which I suspect you've played or at least had exposure to) should suffice.</p><p></p><p>Look at grappling (Brazillian Jiu-jitsu in particular) as a series of decision-trees where your opponent is imposing ever-progressing catch-22s upon you as they control you (takedown > deployment of a progressive series of pulls/hooks/passes/sweeps/transitions to improve position and prevent opponent from doing what they want > gain superior position > tap opponent with whichever submission they choose; again, catch-22) until checkmate (submission or an impossible to recover from position where all you can do is stall) is arrived at.</p><p></p><p>Basketball may be a little easier.</p><p></p><p>If you're an on-ball defender in Man defense, you're making personal positioning choices (proximity to offensive player, overplaying which hand, funneling where on the dribble, etc) to control the guy you're covering in order to (a) winnow (or at least impact) his decision-tree to one or two disadvantageous options and (b) limit the exposure of your teammates to having to double team him (thus compromising their own defensive assignment integrity) and (c) maximizing their prospect of making an off-ball deflection/steal/block, all in the effort of (d) generating a "stop" (a Turnover or a missed Field Goal Attempt that results in a Defensive Rebound).</p><p></p><p>I hope it should be abundantly clear how those map to "you can't do thing (a) or (b) without me punishing you and putting you closer to your loss condition."</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7636848, member: 6696971"] If you've never been a grappler, it will be a little bit difficult to attempt to convey things conceptually, but Chess (which I suspect you've played or at least had exposure to) should suffice. Look at grappling (Brazillian Jiu-jitsu in particular) as a series of decision-trees where your opponent is imposing ever-progressing catch-22s upon you as they control you (takedown > deployment of a progressive series of pulls/hooks/passes/sweeps/transitions to improve position and prevent opponent from doing what they want > gain superior position > tap opponent with whichever submission they choose; again, catch-22) until checkmate (submission or an impossible to recover from position where all you can do is stall) is arrived at. Basketball may be a little easier. If you're an on-ball defender in Man defense, you're making personal positioning choices (proximity to offensive player, overplaying which hand, funneling where on the dribble, etc) to control the guy you're covering in order to (a) winnow (or at least impact) his decision-tree to one or two disadvantageous options and (b) limit the exposure of your teammates to having to double team him (thus compromising their own defensive assignment integrity) and (c) maximizing their prospect of making an off-ball deflection/steal/block, all in the effort of (d) generating a "stop" (a Turnover or a missed Field Goal Attempt that results in a Defensive Rebound). I hope it should be abundantly clear how those map to "you can't do thing (a) or (b) without me punishing you and putting you closer to your loss condition." [/QUOTE]
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