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<blockquote data-quote="pemerton" data-source="post: 7637454" data-attributes="member: 42582"><p>Here is some rules text from Apocalypse World (which is one of the games [MENTION=16586]Campbell[/MENTION] was referring to), pp 12 and 194.</p><p></p><p style="margin-left: 20px">The rule for moves is <strong>to do it, do it</strong>. In order for it to be a move and for the player to roll dice, the character has to do something that counts as that move; and whenever the character does something that counts as a move, it’s the move and the player rolls dice.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Usually it’s unambiguous: “dammit, I guess I crawl out there. I try to keep my head down. I’m doing it under fire?” “Yep.” But there are two ways they sometimes don’t line up, and it’s your job as MC to deal with them. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Second is when a player has her character take action that counts as a move, but doesn’t realize it, or doesn’t intend it to be a move. For instance: “I shove him out of my way.” Your answer then should be “cool, you’re going aggro?” “I pout. ‘Well if you really don’t like me…’” “Cool, you’re trying to manipulate him?” “I squeeze way back between the tractor and the wall so they don’t see me.” “Cool, you’re acting under fire?”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You don’t ask in order to give the player a chance to decline to roll, you ask in order to give the player a chance to revise her character’s action if she really didn’t mean to make the move. “Cool, you’re going aggro?” Legit: “oh! No, no, if he’s really blocking the door, whatever, I’ll go the other way.” Not legit: “well no, I’m just shoving him out of my way, I don’t want to roll for it.” The rule for moves is <strong>if you do it, you do it</strong>, so make with the dice. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>An example of a mistake & correction:</strong></p> <p style="margin-left: 20px">Wilson corners Monk. “I scream at him, shove him, call him names. ‘Stay ******** away from Amni, you creepy little ****.’ I’m going aggro on him.” “Cool,” I say. “Do you pull a weapon, or is it just shoving and yelling?” “Oh, yeah, no, it’s just shoving and yelling.” “Well, that’s fine,” I say, “but if he forces your hand, he takes 0-harm. I’m pretty sure that’s what he’s going to do. Do you want to roll for it anyway? Do you want to bring a weapon to bear after all? Oh hold on — I think you’re actually using the threat as leverage, you’re manipulating him, not going aggro. Want to roll+hot for that?” “Oh!” Wilson’s player says. “Yeah, yeah, that makes sense. Right on.”</p><p></p><p>So if it's not initially clear whether a, or what, roll is required, then everyone clarifies the fiction and the intent until it is clear what move, is any, is being performed.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7637454, member: 42582"] Here is some rules text from Apocalypse World (which is one of the games [MENTION=16586]Campbell[/MENTION] was referring to), pp 12 and 194. [indent]The rule for moves is [B]to do it, do it[/B]. In order for it to be a move and for the player to roll dice, the character has to do something that counts as that move; and whenever the character does something that counts as a move, it’s the move and the player rolls dice. Usually it’s unambiguous: “dammit, I guess I crawl out there. I try to keep my head down. I’m doing it under fire?” “Yep.” But there are two ways they sometimes don’t line up, and it’s your job as MC to deal with them. . . . Second is when a player has her character take action that counts as a move, but doesn’t realize it, or doesn’t intend it to be a move. For instance: “I shove him out of my way.” Your answer then should be “cool, you’re going aggro?” “I pout. ‘Well if you really don’t like me…’” “Cool, you’re trying to manipulate him?” “I squeeze way back between the tractor and the wall so they don’t see me.” “Cool, you’re acting under fire?” You don’t ask in order to give the player a chance to decline to roll, you ask in order to give the player a chance to revise her character’s action if she really didn’t mean to make the move. “Cool, you’re going aggro?” Legit: “oh! No, no, if he’s really blocking the door, whatever, I’ll go the other way.” Not legit: “well no, I’m just shoving him out of my way, I don’t want to roll for it.” The rule for moves is [B]if you do it, you do it[/B], so make with the dice. . . . [B]An example of a mistake & correction:[/B] Wilson corners Monk. “I scream at him, shove him, call him names. ‘Stay ******** away from Amni, you creepy little ****.’ I’m going aggro on him.” “Cool,” I say. “Do you pull a weapon, or is it just shoving and yelling?” “Oh, yeah, no, it’s just shoving and yelling.” “Well, that’s fine,” I say, “but if he forces your hand, he takes 0-harm. I’m pretty sure that’s what he’s going to do. Do you want to roll for it anyway? Do you want to bring a weapon to bear after all? Oh hold on — I think you’re actually using the threat as leverage, you’re manipulating him, not going aggro. Want to roll+hot for that?” “Oh!” Wilson’s player says. “Yeah, yeah, that makes sense. Right on.”[/indent] So if it's not initially clear whether a, or what, roll is required, then everyone clarifies the fiction and the intent until it is clear what move, is any, is being performed. [/QUOTE]
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