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<blockquote data-quote="Manbearcat" data-source="post: 7637566" data-attributes="member: 6696971"><p>I don’t know what the point of this response was. It doesn’t engage with anything I’ve said. You won’t me to...say that I don’t know what I’m talking about? Huh?</p><p></p><p>Further, it’s a claim about me that has absolutely no evidence to back it up. What claim from ignorance do you think that I’m making that isn’t backed by evidence and won’t stand up under scrutiny?</p><p></p><p>If you’re looking for an example of my willingness to claim ignorance on something RPG, look no further than my engagement with Tony (which you read) about Hero. I don’t know it. If I want to engage in a discussion about it I’ll either (a) educate myself with firsthand experience or (b) ask questions of and listen to people who do know it.</p><p></p><p>There are lots of things I don’t know. Pick 3 topics and you’re sure to find at least 1 with plenty I don’t know about.</p><p></p><p></p><p></p><p>Ok.</p><p></p><p>So this is starting to look like edition war stuff.</p><p></p><p>Ill answer your question:</p><p></p><p>1) 5e doesn’t get enough credit for its Social Interaction mechanics. In a system that is about GM-mediated puzzle-solving, they did a great job of exemplifying that with a subsystem that feels like Wheel of Fortune or Pictionary in play...which, coincidentally is similar to trying to get to know a person and influence them.</p><p></p><p>2) Background Traits, though limited, do a great job of providing the kind of cross-character player fiat that was only available to spellcasters in AD&D and 3.x.</p><p></p><p>3) Lair and Legendary Actions are quite good for thematic and tactical dynamism. If only they were orthodox across monsters.</p><p></p><p>4) 5e makes no bones about its emulation of AD&D. I called it AD&D 3e in the play-test because it was utterly obvious that they were surveying, consulting, and designing with intent toward that paradigm. What does it do well:</p><p></p><p>* The heavy GM mediated experience of 2e where players are touring a setting or being run through a preconceived metaplot (either GM conceived or an AP). The opacity and GM facing resolution machinery and the GMing ethos (spotlight balancing, lead storytelling, et al) allows for GMs to deftly curate the experience, deploying Force and Illusionism where necessary to achieve the desired result of the experience of the setting, metaplot, and fun for casual players who are inclined toward a more passive role (which is a HUGE number of players), heavy on characterization and some GM-curated dice throws to actualize character concept in his/her story medium.</p><p></p><p>* It’s probably the best hexcrawl game on the market (or at least the ones I’ve run). The exploration mechanics/measurements/PC tools are integrated very well. So it does a good game with a predefined, tightly scaled map with various threats and goings-ons for players to navigate and engage strategic decision-making (where to go, how to go there, what resources to allocate). So 1e but vastly superior.</p><p></p><p>* If you crib the necessary tech from Moldvay Basic, it can do it well enough...though not as good as the original.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7637566, member: 6696971"] I don’t know what the point of this response was. It doesn’t engage with anything I’ve said. You won’t me to...say that I don’t know what I’m talking about? Huh? Further, it’s a claim about me that has absolutely no evidence to back it up. What claim from ignorance do you think that I’m making that isn’t backed by evidence and won’t stand up under scrutiny? If you’re looking for an example of my willingness to claim ignorance on something RPG, look no further than my engagement with Tony (which you read) about Hero. I don’t know it. If I want to engage in a discussion about it I’ll either (a) educate myself with firsthand experience or (b) ask questions of and listen to people who do know it. There are lots of things I don’t know. Pick 3 topics and you’re sure to find at least 1 with plenty I don’t know about. Ok. So this is starting to look like edition war stuff. Ill answer your question: 1) 5e doesn’t get enough credit for its Social Interaction mechanics. In a system that is about GM-mediated puzzle-solving, they did a great job of exemplifying that with a subsystem that feels like Wheel of Fortune or Pictionary in play...which, coincidentally is similar to trying to get to know a person and influence them. 2) Background Traits, though limited, do a great job of providing the kind of cross-character player fiat that was only available to spellcasters in AD&D and 3.x. 3) Lair and Legendary Actions are quite good for thematic and tactical dynamism. If only they were orthodox across monsters. 4) 5e makes no bones about its emulation of AD&D. I called it AD&D 3e in the play-test because it was utterly obvious that they were surveying, consulting, and designing with intent toward that paradigm. What does it do well: * The heavy GM mediated experience of 2e where players are touring a setting or being run through a preconceived metaplot (either GM conceived or an AP). The opacity and GM facing resolution machinery and the GMing ethos (spotlight balancing, lead storytelling, et al) allows for GMs to deftly curate the experience, deploying Force and Illusionism where necessary to achieve the desired result of the experience of the setting, metaplot, and fun for casual players who are inclined toward a more passive role (which is a HUGE number of players), heavy on characterization and some GM-curated dice throws to actualize character concept in his/her story medium. * It’s probably the best hexcrawl game on the market (or at least the ones I’ve run). The exploration mechanics/measurements/PC tools are integrated very well. So it does a good game with a predefined, tightly scaled map with various threats and goings-ons for players to navigate and engage strategic decision-making (where to go, how to go there, what resources to allocate). So 1e but vastly superior. * If you crib the necessary tech from Moldvay Basic, it can do it well enough...though not as good as the original. [/QUOTE]
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