Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arilyn" data-source="post: 7637627" data-attributes="member: 6816042"><p>I am going to interject with some personal experiences. I have been involved in this hobby for decades and have played a variety of games. I love role playing, and lean more heavily on the narrative end of things. I tend to role play my characters honestly, and will do things which hurt my chances of success because that's what my character would do. I understand the posters on this thread who claim mechanics aren't needed for roleplaying. I get it. It's been my position for many years, and I have fun playing in this more classical mode. </p><p></p><p>BUT...</p><p></p><p>I decide in these cases what my character will put on the line, and so there is always that layer of safety, even if it seems my character has losses, and is struggling with angst. ( I have done my share of WOD). When I play in games with role playing mechanics that really puts on the pressure, it is different. It's actually more immersive, despite the initial reaction that role playing mechanics should destroy the player's autonomy. Everything has a more immediate feel, a greater intensity. </p><p></p><p>There's been skepticism that " story now" games must mean players just trip about getting what they want, and role play mechanics get in the way of me knowing best who my character is. This isn't true. You need to try these games to understand them because just imagining how they work doesn't cut it. </p><p></p><p>Having said all this, I continue to enjoy traditional play. I don't always want that pressure and intensity, and it can be more more challenging to get right.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7637627, member: 6816042"] I am going to interject with some personal experiences. I have been involved in this hobby for decades and have played a variety of games. I love role playing, and lean more heavily on the narrative end of things. I tend to role play my characters honestly, and will do things which hurt my chances of success because that's what my character would do. I understand the posters on this thread who claim mechanics aren't needed for roleplaying. I get it. It's been my position for many years, and I have fun playing in this more classical mode. BUT... I decide in these cases what my character will put on the line, and so there is always that layer of safety, even if it seems my character has losses, and is struggling with angst. ( I have done my share of WOD). When I play in games with role playing mechanics that really puts on the pressure, it is different. It's actually more immersive, despite the initial reaction that role playing mechanics should destroy the player's autonomy. Everything has a more immediate feel, a greater intensity. There's been skepticism that " story now" games must mean players just trip about getting what they want, and role play mechanics get in the way of me knowing best who my character is. This isn't true. You need to try these games to understand them because just imagining how they work doesn't cut it. Having said all this, I continue to enjoy traditional play. I don't always want that pressure and intensity, and it can be more more challenging to get right. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
Top