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<blockquote data-quote="Lanefan" data-source="post: 7637722" data-attributes="member: 29398"><p>To save us from yet another hit-points-and-what-they-mean debate, I'll throw in just this: realism.</p><p></p><p>In real life each of us has a certain threshold of physical damage or trauma we can withstand before our body shuts down and we die. And, though we don't numeritically measure it by hit points, the general concept is the same.</p><p></p><p>If, for example, I go out this afternoon and get hit by someone riding a bicycle my "hit points" (i.e. my body's natural resistance to externally-inflicted trauma) are good enough to give me a reasonable chance of survival. If instead I get hit by a car going at standard street speed, my "hit points" will be put to a severe test and quite likely won't be enough to save me..though they might. However should I get hit and run over by a freight train my "hit points" don't have a chance of saving me: I'm done.</p><p></p><p>To the bicycle I'm a significant opponent. To the car I'm enough to do some damage but that's it. To the train I'm a bug to be swatted aside.</p><p></p><p>But what's the one thing that doesn't change? My actual physical resilience. My "hit points". The actual amount of trauma I can survivably sustain is the same in every instance.</p><p></p><p>4e minion rules don't reflect this at all.</p><p></p><p>It isn't, if what's being bypassed are in fact those very challenges.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7637722, member: 29398"] To save us from yet another hit-points-and-what-they-mean debate, I'll throw in just this: realism. In real life each of us has a certain threshold of physical damage or trauma we can withstand before our body shuts down and we die. And, though we don't numeritically measure it by hit points, the general concept is the same. If, for example, I go out this afternoon and get hit by someone riding a bicycle my "hit points" (i.e. my body's natural resistance to externally-inflicted trauma) are good enough to give me a reasonable chance of survival. If instead I get hit by a car going at standard street speed, my "hit points" will be put to a severe test and quite likely won't be enough to save me..though they might. However should I get hit and run over by a freight train my "hit points" don't have a chance of saving me: I'm done. To the bicycle I'm a significant opponent. To the car I'm enough to do some damage but that's it. To the train I'm a bug to be swatted aside. But what's the one thing that doesn't change? My actual physical resilience. My "hit points". The actual amount of trauma I can survivably sustain is the same in every instance. 4e minion rules don't reflect this at all. It isn't, if what's being bypassed are in fact those very challenges. [/QUOTE]
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