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<blockquote data-quote="Lanefan" data-source="post: 7637730" data-attributes="member: 29398"><p>If you're looking for a fully-game-mechanical means of generating or forcing such conflict then no, you won't find it.</p><p></p><p>But that in no way means the system doesn't or can't support it. In 1e that connection can be put on the line via story elements introduced by the GM (most often), by the PC's own player (less common), or by another player/PC (rare, but I've seen it happen).</p><p></p><p>Example. It'd take me all afternoon to fill in the whole backstory, but the here-and-now upshot still in process of being played out is this: up until now my PC has always put duty first: duty to mission, duty to Empire, duty to law, etc. at cost of friendships, potential romances, possessions, and even on at least one occasion her life. Recent events have put her family - who she hasn't had contact with in years and to whom she has never felt any real sense of duty (she rather looks down on them as the peasants they are) - in severe danger, and in the process of choosing between her duty to the party/mission and rescuing her family I've learned something about her: when put to it she'll see to her family first.</p><p></p><p>Game mechanics had nothing to do with any of this - in effect (and probably unintentionally!) the DM put a story-based challenge to the character.</p><p></p><p>And I'm sure you'll dismiss this as being a choice rather than a challenge...so in advance I ask, what's the difference?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7637730, member: 29398"] If you're looking for a fully-game-mechanical means of generating or forcing such conflict then no, you won't find it. But that in no way means the system doesn't or can't support it. In 1e that connection can be put on the line via story elements introduced by the GM (most often), by the PC's own player (less common), or by another player/PC (rare, but I've seen it happen). Example. It'd take me all afternoon to fill in the whole backstory, but the here-and-now upshot still in process of being played out is this: up until now my PC has always put duty first: duty to mission, duty to Empire, duty to law, etc. at cost of friendships, potential romances, possessions, and even on at least one occasion her life. Recent events have put her family - who she hasn't had contact with in years and to whom she has never felt any real sense of duty (she rather looks down on them as the peasants they are) - in severe danger, and in the process of choosing between her duty to the party/mission and rescuing her family I've learned something about her: when put to it she'll see to her family first. Game mechanics had nothing to do with any of this - in effect (and probably unintentionally!) the DM put a story-based challenge to the character. And I'm sure you'll dismiss this as being a choice rather than a challenge...so in advance I ask, what's the difference? [/QUOTE]
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